#pragma once #include VK_NAMESPACE_BEGIN class MaterialRenderMap:public ObjectMap { public: MaterialRenderMap()=default; virtual ~MaterialRenderMap()=default; void Begin(CameraInfo *ci) { for(auto *it:data_list) { it->value->SetCameraInfo(ci); it->value->Clear(); } } void End() { for(auto *it:data_list) it->value->End(); } void Render(RenderCmdBuffer *rcb) { if(!rcb)return; for(auto *it:data_list) it->value->Render(rcb); } void UpdateLocalToWorld() { for(auto *it:data_list) it->value->UpdateLocalToWorld(); } };//class MaterialRenderMap VK_NAMESPACE_END