#ifndef HGL_GRAPH_RENDER_NODE_INCLUDE #define HGL_GRAPH_RENDER_NODE_INCLUDE #include #include namespace hgl { namespace graph { class Renderable; class MaterialInstance; struct RenderNode { Matrix4f local_to_world; Renderable *ri; }; using RenderNodeList=List; using MaterialInstanceSets=SortedSets; ///<材质实例集合 }//namespace graph }//namespace hgl #endif//HGL_GRAPH_RENDER_NODE_INCLUDE