#pragma once #include namespace hgl { namespace device_input { #pragma pack(push,1) union InputEvent { struct { uint8 key; }key_push; struct { uint8 key; }key_pop; struct { uint16 x, y; }mouse_move; struct { uint8 key; }mouse_key_push; struct { uint8 key; }mouse_key_pop; struct { int16 x, y; }mouse_wheel; struct { int8 x, y; }joystick_axis; struct { uint8 key; }joystick_key_push; struct { uint8 key; }joystick_key_pop; struct { uint16 x, y; uint16 power; }wacom; struct { u16char ch; }char_input; };//union InputEvent #pragma pack(pop) }//namespace device_input }//namespace hgl