#pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace hgl; using namespace hgl::graph; class VulkanApplicationFramework { private: Window * win =nullptr; vulkan::VulkanInstance * inst =nullptr; void OnKeyDown (KeyboardButton kb){key_status[kb]=true;} void OnKeyUp (KeyboardButton kb){key_status[kb]=false;} void OnKeyPress (KeyboardButton kb){KeyPress(kb);} protected: uint mouse_key=0; Vector2f mouse_pos; void OnMouseDown(int,int,uint mk){mouse_key=mk;MouseDown(mk);} void OnMouseUp (int,int,uint mk){mouse_key=0;MouseUp(mk);} void OnMouseMove(int x,int y){mouse_pos.Set(x,y);MouseMove();} void OnMouseWheel(int v,int h,uint mk){MouseWheel(v,h,mk);} protected: vulkan::GPUDevice * device =nullptr; vulkan::SwapchainRenderTarget * sc_render_target =nullptr; protected: int32_t swap_chain_count =0; vulkan::GPUCmdBuffer ** cmd_buf =nullptr; Color4f clear_color; protected: vulkan::RenderResource * db =nullptr; bool key_status[kbRangeSize]; public: virtual ~VulkanApplicationFramework() { SAFE_CLEAR(db); SAFE_CLEAR_OBJECT_ARRAY(cmd_buf,swap_chain_count); SAFE_CLEAR(device); SAFE_CLEAR(win); SAFE_CLEAR(inst); } virtual bool Init(int w,int h) { hgl_zero(key_status); clear_color.Zero(); #ifdef _DEBUG if(!vulkan::CheckStrideBytesByFormat()) return(false); #endif// InitNativeWindowSystem(); VK_NAMESPACE::InitVulkanProperties(); win=CreateRenderWindow(OS_TEXT("VulkanTest")); if(!win) return(false); if(!win->Create(w,h)) return(false); { VK_NAMESPACE::CreateInstanceLayerInfo cili; hgl_zero(cili); cili.lunarg.standard_validation = true; cili.khronos.validation = true; cili.RenderDoc.Capture = true; inst=vulkan::CreateInstance("VulkanTest",nullptr,&cili); if(!inst) return(false); } device=CreateRenderDevice(inst,win); if(!device) return(false); db=new vulkan::RenderResource(device); InitCommandBuffer(); SetEventCall(win->OnResize, this,VulkanApplicationFramework,OnResize ); SetEventCall(win->OnKeyDown, this,VulkanApplicationFramework,OnKeyDown ); SetEventCall(win->OnKeyUp, this,VulkanApplicationFramework,OnKeyUp ); SetEventCall(win->OnKeyPress, this,VulkanApplicationFramework,OnKeyPress ); SetEventCall(win->OnMouseDown, this,VulkanApplicationFramework,OnMouseDown ); SetEventCall(win->OnMouseUp, this,VulkanApplicationFramework,OnMouseUp ); SetEventCall(win->OnMouseMove, this,VulkanApplicationFramework,OnMouseMove ); SetEventCall(win->OnMouseWheel, this,VulkanApplicationFramework,OnMouseWheel); return(true); } virtual void Resize(int,int)=0; virtual void KeyPress(KeyboardButton){} virtual void MouseDown(uint){} virtual void MouseUp(uint){} virtual void MouseMove(){} virtual void MouseWheel(int,int,uint){} void OnResize(int w,int h) { if(w>0&&h>0) device->Resize(w,h); InitCommandBuffer(); Resize(w,h); } void InitCommandBuffer() { if(cmd_buf) SAFE_CLEAR_OBJECT_ARRAY(cmd_buf,swap_chain_count); sc_render_target=device->GetSwapchainRT(); swap_chain_count=sc_render_target->GetImageCount(); { const VkExtent2D extent=sc_render_target->GetExtent(); cmd_buf=hgl_zero_new(swap_chain_count); for(int32_t i=0;iCreateCommandBuffer(extent,2); } } void BuildCommandBuffer(vulkan::RenderTarget *rt,vulkan::RenderableInstance *ri) { if(!rt||!ri) return; vulkan::GPUCmdBuffer *cb=rt->GetCommandBuffer(); const vulkan::IndexBuffer *ib=ri->GetIndexBuffer(); cb->Begin(); cb->BindFramebuffer(rt); cb->BindPipeline(ri->GetPipeline()); cb->BindDescriptorSets(ri->GetDescriptorSets()); cb->BindVAB(ri); if (ib) cb->DrawIndexed(ib->GetCount()); else cb->Draw(ri->GetDrawCount()); cb->EndRenderPass(); cb->End(); } void SetClearColor(COLOR cc) { clear_color.Use(cc,1.0); } void BuildCommandBuffer(uint32_t index,vulkan::RenderableInstance *ri) { if(!ri) return; const vulkan::IndexBuffer *ib=ri->GetIndexBuffer(); vulkan::GPUCmdBuffer *cb=cmd_buf[index]; cb->SetClearColor(0,clear_color.r,clear_color.g,clear_color.b); cb->Begin(); cb->BindFramebuffer(sc_render_target->GetRenderPass(),sc_render_target->GetFramebuffer(index)); cb->BindPipeline(ri->GetPipeline()); cb->BindDescriptorSets(ri->GetDescriptorSets()); cb->BindVAB(ri); if (ib) cb->DrawIndexed(ib->GetCount()); else cb->Draw(ri->GetDrawCount()); cb->EndRenderPass(); cb->End(); } void BuildCommandBuffer(vulkan::RenderableInstance *ri) { for(int32_t i=0;iGetCurrentFrameIndices(),ri); } void BuildCommandBuffer(uint32_t index,RenderList *rl) { if(!rl)return; vulkan::GPUCmdBuffer *cb=cmd_buf[index]; cb->SetClearColor(0,clear_color.r,clear_color.g,clear_color.b); cb->Begin(); cb->BindFramebuffer(sc_render_target->GetRenderPass(),sc_render_target->GetFramebuffer(index)); rl->Render(cb); cb->EndRenderPass(); cb->End(); } void BuildCommandBuffer(RenderList *rl) { for(int32_t i=0;iGetCurrentFrameIndices(),rl); } public: int AcquireNextImage() { return sc_render_target->AcquireNextImage(); } virtual void SubmitDraw(int index) { VkCommandBuffer cb=*cmd_buf[index]; sc_render_target->Submit(cb); sc_render_target->PresentBackbuffer(); sc_render_target->WaitQueue(); sc_render_target->WaitFence(); } virtual void Draw() { int index=AcquireNextImage(); if(index<0||index>=swap_chain_count)return; SubmitDraw(index); } bool Run() { if(!win->Update())return(false); if(win->IsVisible()) Draw(); return(true); } public: //pipeline vulkan::Pipeline *CreatePipeline(vulkan::Material *mtl,const vulkan::InlinePipeline &ip,const Prim &prim=Prim::Triangles,const bool prim_restart=false) { return db->CreatePipeline(mtl,sc_render_target,ip,prim,prim_restart); } vulkan::Pipeline *CreatePipeline(vulkan::MaterialInstance *mi,const vulkan::InlinePipeline &ip,const Prim &prim=Prim::Triangles,const bool prim_restart=false) { return db->CreatePipeline(mi,sc_render_target,ip,prim,prim_restart); } vulkan::Pipeline *CreatePipeline(vulkan::Material *mtl,vulkan::PipelineData *pd,const Prim &prim=Prim::Triangles,const bool prim_restart=false) { return db->CreatePipeline(mtl,sc_render_target,pd,prim,prim_restart); } vulkan::Pipeline *CreatePipeline(vulkan::MaterialInstance *mi,vulkan::PipelineData *pd,const Prim &prim=Prim::Triangles,const bool prim_restart=false) { return db->CreatePipeline(mi,sc_render_target,pd,prim,prim_restart); } vulkan::Pipeline *CreatePipeline(vulkan::Material *mtl,const OSString &pipeline_name,const Prim &prim=Prim::Triangles,const bool prim_restart=false) { return db->CreatePipeline(mtl,sc_render_target,pipeline_name,prim,prim_restart); } vulkan::Pipeline *CreatePipeline(vulkan::MaterialInstance *mi,const OSString &pipeline_name,const Prim &prim=Prim::Triangles,const bool prim_restart=false) { return db->CreatePipeline(mi,sc_render_target,pipeline_name,prim,prim_restart); } };//class VulkanApplicationFramework class CameraAppFramework:public VulkanApplicationFramework { private: vulkan::GPUBuffer * ubo_world_matrix =nullptr; protected: ControlCamera camera; float move_speed=1; Vector2f mouse_last_pos; public: virtual ~CameraAppFramework()=default; virtual bool Init(int w,int h) { if(!VulkanApplicationFramework::Init(w,h)) return(false); InitCamera(w,h); return(true); } virtual void InitCamera(int w,int h) { camera.type=CameraType::Perspective; camera.width=w; camera.height=h; camera.vp_width=w; camera.vp_height=h; camera.center.Set(0,0,0,1); camera.eye.Set(10,10,10,1); //xyz三个值不要一样,以方便调试 camera.Refresh(); //更新矩阵计算 ubo_world_matrix=db->CreateUBO(sizeof(WorldMatrix),&camera.matrix); } void Resize(int w,int h)override { camera.width=w; camera.height=h; } vulkan::GPUBuffer *GetCameraMatrixBuffer() { return ubo_world_matrix; } virtual void BuildCommandBuffer(uint32_t index)=0; virtual void Draw()override { camera.Refresh(); //更新相机矩阵 ubo_world_matrix->Write(&camera.matrix); //写入缓冲区 const uint32_t index=AcquireNextImage(); BuildCommandBuffer(index); SubmitDraw(index); if(key_status[kbW])camera.Forward (move_speed);else if(key_status[kbS])camera.Backward (move_speed);else if(key_status[kbA])camera.Left (move_speed);else if(key_status[kbD])camera.Right (move_speed);else if(key_status[kbR])camera.Up (move_speed);else if(key_status[kbF])camera.Down (move_speed);else if(key_status[kbLeft ])camera.WrapHorzRotate( move_speed);else if(key_status[kbRight ])camera.WrapHorzRotate(-move_speed);else if(key_status[kbUp ])camera.WrapVertRotate( move_speed);else if(key_status[kbDown ])camera.WrapVertRotate(-move_speed);else return; } virtual void KeyPress(KeyboardButton kb)override { if(kb==kbMinus)move_speed*=0.9f;else if(kb==kbEquals)move_speed*=1.1f;else return; } virtual void MouseDown(uint) override { mouse_last_pos=mouse_pos; } virtual void MouseMove() override { if(!(mouse_key&(mbLeft|mbRight)))return; Vector2f gap=mouse_pos-mouse_last_pos; bool update=false; if(gap.x!=0){update=true;if(mouse_key&mbLeft)camera.HorzRotate(-gap.x/10.0f);else camera.WrapHorzRotate(gap.x);} if(gap.y!=0){update=true;if(mouse_key&mbLeft)camera.VertRotate(-gap.y/10.0f);else camera.WrapVertRotate(gap.y);} mouse_last_pos=mouse_pos; } virtual void MouseWheel(int v,int h,uint) { camera.Distance(1+(v/1000.0f)); } };//class CameraAppFramework