// 7.InlineGeometryScene // 全内置几何体场景 #include"VulkanAppFramework.h" #include #include #include #include #include using namespace hgl; using namespace hgl::graph; constexpr uint32_t SCREEN_WIDTH=128; constexpr uint32_t SCREEN_HEIGHT=128; class TestApp:public CameraAppFramework { private: SceneNode render_root; RenderList render_list; vulkan::Material * material =nullptr; vulkan::DescriptorSets * descriptor_sets =nullptr; vulkan::Renderable *ro_plane_grid, *ro_cube, *ro_sphere, *ro_dome, *ro_torus, *ro_cylinder, *ro_cone; vulkan::Pipeline *pipeline_line =nullptr, *pipeline_solid =nullptr, *pipeline_twoside =nullptr; private: bool InitMaterial() { material=shader_manage->CreateMaterial(OS_TEXT("OnlyPosition3D.vert.spv"), OS_TEXT("FlatColor.frag.spv")); if(!material) return(false); descriptor_sets=material->CreateDescriptorSets(); db->Add(material); db->Add(descriptor_sets); return(true); } void CreateRenderObject() { { struct PlaneGridCreateInfo pgci; pgci.coord[0].Set(-100,-100,0); pgci.coord[1].Set( 100,-100,0); pgci.coord[2].Set( 100, 100,0); pgci.coord[3].Set(-100, 100,0); pgci.step.u=20; pgci.step.v=20; pgci.side_step.u=10; pgci.side_step.v=10; pgci.color.Set(0.75,0,0,1); pgci.side_color.Set(1,0,0,1); ro_plane_grid=CreateRenderablePlaneGrid(db,material,&pgci); } { struct CubeCreateInfo cci; ro_cube=CreateRenderableCube(db,material,&cci); } { ro_sphere=CreateRenderableSphere(db,material,16); } { DomeCreateInfo dci; dci.radius=100; dci.numberSlices=32; ro_dome=CreateRenderableDome(db,material,&dci); } { TorusCreateInfo tci; tci.innerRadius=50; tci.outerRadius=70; tci.numberSlices=32; tci.numberStacks=16; ro_torus=CreateRenderableTorus(db,material,&tci); } { CylinderCreateInfo cci; cci.halfExtend=10; cci.radius=10; cci.numberSlices=16; ro_cylinder=CreateRenderableCylinder(db,material,&cci); } { ConeCreateInfo cci; cci.halfExtend=10; cci.radius=10; cci.numberSlices=16; cci.numberStacks=1; ro_cone=CreateRenderableCone(db,material,&cci); } } bool InitUBO() { if(!InitCameraUBO(descriptor_sets,material->GetUBO("world"))) return(false); descriptor_sets->Update(); return(true); } bool InitPipeline() { vulkan::PipelineCreater *pipeline_creater=new vulkan::PipelineCreater(device,material,device->GetRenderPass(),device->GetExtent()); pipeline_creater->SetDepthTest(true); pipeline_creater->SetDepthWrite(true); pipeline_creater->Set(PRIM_LINES); pipeline_line=pipeline_creater->Create(); db->Add(pipeline_line); pipeline_creater->Set(PRIM_TRIANGLES); pipeline_creater->SetPolygonMode(VK_POLYGON_MODE_LINE); pipeline_solid=pipeline_creater->Create(); db->Add(pipeline_solid); pipeline_creater->SetCullMode(VK_CULL_MODE_NONE); pipeline_twoside=pipeline_creater->Create(); db->Add(pipeline_twoside); delete pipeline_creater; if(!pipeline_line) return(false); if(!pipeline_solid) return(false); return(true); } bool InitScene() { render_root.Add(db->CreateRenderableInstance(pipeline_line,descriptor_sets,ro_plane_grid)); render_root.Add(db->CreateRenderableInstance(pipeline_twoside,descriptor_sets,ro_dome)); render_root.Add(db->CreateRenderableInstance(pipeline_twoside,descriptor_sets,ro_torus)); render_root.Add(db->CreateRenderableInstance(pipeline_solid,descriptor_sets,ro_cube ),translate(-10, 0, 5)*scale(10,10,10)); render_root.Add(db->CreateRenderableInstance(pipeline_solid,descriptor_sets,ro_sphere ),translate( 10, 0, 5)*scale(10,10,10)); render_root.Add(db->CreateRenderableInstance(pipeline_solid,descriptor_sets,ro_cylinder ),translate( 0, 16, 0)); render_root.Add(db->CreateRenderableInstance(pipeline_solid,descriptor_sets,ro_cone ),translate( 0,-16, 0)); render_root.RefreshMatrix(); render_root.ExpendToList(&render_list); return(true); } public: bool Init() { if(!CameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT)) return(false); if(!InitMaterial()) return(false); CreateRenderObject(); if(!InitUBO()) return(false); if(!InitPipeline()) return(false); if(!InitScene()) return(false); return(true); } void BuildCommandBuffer(uint32_t index) override { render_root.RefreshMatrix(); render_list.Clear(); render_root.ExpendToList(&render_list); VulkanApplicationFramework::BuildCommandBuffer(index,&render_list); } };//class TestApp:public CameraAppFramework int main(int,char **) { TestApp app; if(!app.Init()) return(-1); while(app.Run()); return 0; }