#ifndef HGL_GRAPH_MATERIAL_INCLUDE #define HGL_GRAPH_MATERIAL_INCLUDE #include #include namespace hgl { namespace graph { struct MaterialTextureData { TextureType type=TextureType::None; int32 tex_id=-1; uint8 uvindex=0; float blend=0; uint8 op=0; uint8 wrap_mode[2]={0,0}; };//struct MaterialTextureData struct MaterialData { uint8 tex_count; MaterialTextureData *tex_list; Set uv_use; Color4f diffuse; Color4f specular; Color4f ambient; Color4f emission; float shininess=0; bool wireframe=false; bool two_sided=false; public: MaterialData() { tex_count=0; tex_list=nullptr; } void Init(const uint32 tc) { tex_count=tc; tex_list=new MaterialTextureData[tc]; } ~MaterialData() { delete[] tex_list; } };//struct MaterialData }//namespace graph }//namespace hgl #endif//HGL_GRAPH_MATERIAL_INCLUDE