#include #include #include #include VK_NAMESPACE_BEGIN Device *CreateRenderDevice(VkInstance,const PhysicalDevice *,Window *); Instance *CreateInstance(const UTF8String &app_name,VKDebugOut *do) { VkApplicationInfo app_info; VkInstanceCreateInfo inst_info; CharPointerList ext_list; CharPointerList validation_list; app_info.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO; app_info.pNext = nullptr; app_info.pApplicationName = app_name.c_str(); app_info.applicationVersion = 1; app_info.pEngineName = "CMGameEngine/ULRE"; app_info.engineVersion = 1; app_info.apiVersion = VK_API_VERSION_1_0; ext_list.Add(VK_KHR_SURFACE_EXTENSION_NAME); ext_list.Add(HGL_VK_SURFACE_EXTENSION_NAME); //此宏在VKSurfaceExtensionName.h中定义 ext_list.Add(VK_EXT_DEBUG_REPORT_EXTENSION_NAME); ext_list.Add(VK_EXT_DEBUG_UTILS_EXTENSION_NAME); validation_list.Add("VK_LAYER_KHRONOS_validation"); validation_list.Add("VK_LAYER_LUNARG_standard_validation"); validation_list.Add("VK_LAYER_RENDERDOC_Capture"); inst_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO; inst_info.pNext = nullptr; inst_info.flags = 0; inst_info.pApplicationInfo = &app_info; inst_info.enabledExtensionCount = ext_list.GetCount(); inst_info.ppEnabledExtensionNames = ext_list.GetData(); inst_info.enabledLayerCount = validation_list.GetCount(); inst_info.ppEnabledLayerNames = validation_list.GetData(); VkInstance inst; if(vkCreateInstance(&inst_info,nullptr,&inst)==VK_SUCCESS) { do->Init(inst); return(new Instance(inst,ext_list,do)); } return(nullptr); } Instance::Instance(VkInstance i,CharPointerList &el,VKDebugOut *do) { inst=i; ext_list=el; debug_out=do; uint32_t gpu_count = 1; if(vkEnumeratePhysicalDevices(inst, &gpu_count, nullptr)==VK_SUCCESS) { VkPhysicalDevice *pd_list=new VkPhysicalDevice[gpu_count]; vkEnumeratePhysicalDevices(inst, &gpu_count,pd_list); for(uint32_t i=0;iGetDeviceType()==type) return(*pd); ++pd; } return(nullptr); } VK_NAMESPACE_END