// PlaneGrid3D #include"VulkanAppFramework.h" #include #include #include #include #include #include using namespace hgl; using namespace hgl::graph; class TestApp:public SceneAppFramework { private: Material * material =nullptr; Pipeline * pipeline =nullptr; Primitive * prim_plane_grid =nullptr; MaterialInstance * material_instance[3]{}; private: bool InitMDP() { mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance3D",Prim::Lines); cfg.local_to_world=true; cfg.position_format=VAT_VEC2; material=db->LoadMaterial("Std3D/VertexLum3D",&cfg); if(!material)return(false); Color4f GridColor; COLOR ce=COLOR::BlenderAxisRed; for(uint i=0;i<3;i++) { GridColor=GetColor4f(ce,1.0); material_instance[i]=db->CreateMaterialInstance(material,nullptr,&GridColor); ce=COLOR((int)ce+1); } pipeline=CreatePipeline(material,InlinePipeline::Solid3D,Prim::Lines); return pipeline; } bool CreateRenderObject() { using namespace inline_geometry; struct PlaneGridCreateInfo pgci; pgci.grid_size.Set(32,32); pgci.sub_count.Set(8,8); pgci.lum=0.75; pgci.sub_lum=1.0; PrimitiveCreater pc(device,material->GetDefaultVIL()); prim_plane_grid=CreatePlaneGrid(&pc,&pgci); return prim_plane_grid; } Renderable *Add(MaterialInstance *mi,const Matrix4f &mat) { Renderable *ri=db->CreateRenderable(prim_plane_grid,mi,pipeline); if(!ri) return(nullptr); render_root.CreateSubNode(mat,ri); return ri; } bool InitScene() { Add(material_instance[0],Matrix4f(1.0f)); Add(material_instance[1],rotate(HGL_RAD_90,0,1,0)); Add(material_instance[2],rotate(HGL_RAD_90,1,0,0)); camera->pos=Vector3f(32,32,32); camera_control->SetTarget(Vector3f(0,0,0)); camera_control->Refresh(); // camera_control->SetReserveDirection(true,true); //反转x,y render_root.RefreshMatrix(); render_list->Expend(&render_root); return(true); } public: ~TestApp() { SAFE_CLEAR(prim_plane_grid); } bool Init(uint width,uint height) override { if(!SceneAppFramework::Init(width,height)) return(false); if(!InitMDP()) return(false); if(!CreateRenderObject()) return(false); if(!InitScene()) return(false); return(true); } };//class TestApp:public CameraAppFramework int main(int,char **) { return RunApp(1280,720); }