#pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace hgl; using namespace hgl::graph; class VulkanApplicationFramework { private: Window * win =nullptr; vulkan::Instance * inst =nullptr; protected: vulkan::Device * device =nullptr; vulkan::ShaderModuleManage *shader_manage =nullptr; private: uint32_t swap_chain_count=0; vulkan::CommandBuffer ** cmd_buf =nullptr; protected: SceneDB * db =nullptr; public: virtual ~VulkanApplicationFramework() { SAFE_CLEAR(db); SAFE_CLEAR_OBJECT_ARRAY(cmd_buf,swap_chain_count); SAFE_CLEAR(shader_manage); SAFE_CLEAR(win); //win中会删除device,所以必须放在instance前删除 SAFE_CLEAR(inst); } virtual bool Init(int w,int h) { #ifdef _DEBUG if(!vulkan::CheckStrideBytesByFormat()) return(false); #endif// InitNativeWindowSystem(); win=CreateRenderWindow(OS_TEXT("VulkanTest")); if(!win) return(false); if(!win->Create(w,h)) return(false); inst=vulkan::CreateInstance(U8_TEXT("VulkanTest")); if(!inst) return(false); device=win->CreateRenderDevice(inst); if(!device) return(false); shader_manage=device->CreateShaderModuleManage(); db=new SceneDB(device); InitCommandBuffer(); return(true); } void InitCommandBuffer() { if(cmd_buf) { for(uint i=0;iGetSwapChainImageCount(); { cmd_buf=hgl_zero_new(swap_chain_count); for(uint i=0;iCreateCommandBuffer(); } } void BuildCommandBuffer(vulkan::Pipeline *p,vulkan::DescriptorSets *ds,vulkan::Renderable *r) { if(!p||!ds||!r) return; const vulkan::IndexBuffer *ib=r->GetIndexBuffer(); for(uint i=0;iBegin(); cmd_buf[i]->BeginRenderPass(device->GetRenderPass(),device->GetFramebuffer(i)); cmd_buf[i]->Bind(p); cmd_buf[i]->Bind(ds); cmd_buf[i]->Bind(r); if (ib) cmd_buf[i]->DrawIndexed(ib->GetCount()); else cmd_buf[i]->Draw(r->GetDrawCount()); cmd_buf[i]->EndRenderPass(); cmd_buf[i]->End(); } } void BuildCommandBuffer(RenderList *rl) { if(!rl)return; for(uint i=0;iBegin(); cmd_buf[i]->BeginRenderPass(device->GetRenderPass(),device->GetFramebuffer(i)); rl->Render(cmd_buf[i]); cmd_buf[i]->EndRenderPass(); cmd_buf[i]->End(); } } private: void AcquireNextFrame() { device->AcquireNextImage(); } void Submit(const VkCommandBuffer cmd_buf) { device->SubmitDraw(&cmd_buf); device->Wait(); device->QueuePresent(); } public: virtual void Draw() { const vulkan::CommandBuffer *cb=cmd_buf[device->GetCurrentFrameIndices()]; Submit(*cb); } bool Run() { if(!win->Update())return(false); if(win->IsVisible()) { AcquireNextFrame(); Draw(); } return(true); } };//class VulkanApplicationFramework