// 0.triangle // 该范例主要演示直接绘制一个渐变色的三角形 #include"VulkanAppFramework.h" #include #include using namespace hgl; using namespace hgl::graph; bool SaveToFile(const OSString &filename,VK_NAMESPACE::PipelineCreater *pc); bool LoadFromFile(const OSString &filename,VK_NAMESPACE::PipelineCreater *pc); constexpr uint32_t SCREEN_WIDTH=1280; constexpr uint32_t SCREEN_HEIGHT=720; constexpr uint32_t VERTEX_COUNT=3; constexpr float vertex_data[VERTEX_COUNT][2]= { {SCREEN_WIDTH*0.5, SCREEN_HEIGHT*0.25}, {SCREEN_WIDTH*0.75, SCREEN_HEIGHT*0.75}, {SCREEN_WIDTH*0.25, SCREEN_HEIGHT*0.75} }; constexpr float color_data[VERTEX_COUNT][3]= { {1,0,0}, {0,1,0}, {0,0,1} }; class TestApp:public VulkanApplicationFramework { private: Camera cam; vulkan::Material * material =nullptr; vulkan::MaterialInstance * material_instance =nullptr; vulkan::Renderable * render_obj =nullptr; vulkan::Buffer * ubo_mvp =nullptr; vulkan::Pipeline * pipeline =nullptr; vulkan::VertexBuffer * vertex_buffer =nullptr; vulkan::VertexBuffer * color_buffer =nullptr; public: ~TestApp() { SAFE_CLEAR(color_buffer); SAFE_CLEAR(vertex_buffer); SAFE_CLEAR(pipeline); SAFE_CLEAR(ubo_mvp); SAFE_CLEAR(render_obj); SAFE_CLEAR(material_instance); SAFE_CLEAR(material); } private: bool InitMaterial() { material=shader_manage->CreateMaterial(OS_TEXT("res/shader/FlatColor.vert"), OS_TEXT("res/shader/VertexColor.frag")); if(!material) return(false); render_obj=material->CreateRenderable(VERTEX_COUNT); material_instance=material->CreateInstance(); return(true); } bool InitUBO() { const VkExtent2D extent=sc_render_target->GetExtent(); cam.width=extent.width; cam.height=extent.height; cam.Refresh(); ubo_mvp=device->CreateUBO(sizeof(WorldMatrix),&cam.matrix); if(!ubo_mvp) return(false); material_instance->BindUBO("world",ubo_mvp); material_instance->Update(); return(true); } bool InitVBO() { vertex_buffer =device->CreateVBO(FMT_RG32F, VERTEX_COUNT,vertex_data); color_buffer =device->CreateVBO(FMT_RGB32F, VERTEX_COUNT,color_data); if(!render_obj->Set("Vertex", vertex_buffer))return(false); if(!render_obj->Set("Color", color_buffer))return(false); return(true); } bool InitPipeline() { constexpr os_char PIPELINE_FILENAME[]=OS_TEXT("2DSolid.pipeline"); { AutoDelete pipeline_creater=new vulkan::PipelineCreater(device,material,sc_render_target); pipeline_creater->CloseCullFace(); pipeline_creater->Set(PRIM_TRIANGLES); SaveToFile(PIPELINE_FILENAME,pipeline_creater); } { void *data; uint size=filesystem::LoadFileToMemory(PIPELINE_FILENAME,(void **)&data); AutoDelete pipeline_creater=new vulkan::PipelineCreater(device,material,sc_render_target,(uchar *)data,size); pipeline=pipeline_creater->Create(); } return pipeline; } public: bool Init() { if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT)) return(false); if(!InitMaterial()) return(false); if(!InitUBO()) return(false); if(!InitVBO()) return(false); if(!InitPipeline()) return(false); BuildCommandBuffer(pipeline,material_instance,render_obj); return(true); } void Resize(int w,int h)override { cam.width=w; cam.height=h; cam.Refresh(); ubo_mvp->Write(&cam.matrix); BuildCommandBuffer(pipeline,material_instance,render_obj); } };//class TestApp:public VulkanApplicationFramework int main(int,char **) { TestApp app; if(!app.Init()) return(-1); while(app.Run()); return 0; }