#pragma once #include SHADERGEN_NAMESPACE_BEGIN enum class MaterialType { Color, ///<´¿É«²ÄÖÊ }; class ShaderCreaterFragment:public ShaderCreater { public: ShaderCreaterFragment():ShaderCreater(VK_SHADER_STAGE_FRAGMENT_BIT){} ~ShaderCreaterFragment()=default; void UseDefaultMain(); }; SHADERGEN_NAMESPACE_END