#pragma once #include SHADERGEN_NAMESPACE_BEGIN class ShaderCreaterVertex:public ShaderCreater { virtual void ProcInput() override; public: ShaderCreaterVertex():ShaderCreater(VK_SHADER_STAGE_VERTEX_BIT){} ~ShaderCreaterVertex()=default; int AddInput(const VAT &type,const AnsiString &name); int AddInput(const AnsiString &type,const AnsiString &name); }; SHADERGEN_NAMESPACE_END