// Equirectangular ( or spherical) // 等距矩形(或球形)贴图反射测试 #include"VulkanAppFramework.h" #include #include #include #include #include #include using namespace hgl; using namespace hgl::graph; constexpr uint32_t SCREEN_WIDTH=1280; constexpr uint32_t SCREEN_HEIGHT=720; class TestApp:public CameraAppFramework { private: SceneNode render_root; RenderList * render_list =nullptr; MaterialInstance * envmap_mi =nullptr; Pipeline * solid_pipeline =nullptr; DeviceBuffer * ubo_light =nullptr; DeviceBuffer * ubo_phong =nullptr; Sampler * sampler =nullptr; Texture2D * texture =nullptr; Primitive * ro_sphere =nullptr; private: bool InitMaterial() { { // photo source: https://www.hqreslib.com // license: CY-BY texture=db->LoadTexture2D(OS_TEXT("res/equirectangular/jifu.Tex2D"),false); if(!texture) return(false); sampler=db->CreateSampler(); } { envmap_mi=db->CreateMaterialInstance(OS_TEXT("res/material/EnvEquirectangularMap")); if(!envmap_mi)return(false); if(!envmap_mi->BindImageSampler(DescriptorSetType::Value,"Envmap" ,texture, sampler))return(false); } solid_pipeline=CreatePipeline(envmap_mi,InlinePipeline::Solid3D,Prim::Triangles); return(true); } void CreateRenderObject() { ro_sphere=inline_geometry::CreateSphere(db,envmap_mi->GetVIL(),128); } bool InitUBO() { if(!BindCameraUBO(envmap_mi))return(false); return(true); } SceneNode *Add(Primitive *r,MaterialInstance *mi,Pipeline *pl) { auto ri=db->CreateRenderable(r,mi,pl); return render_root.CreateSubNode(ri); } bool InitScene() { auto sn_sphere=Add(ro_sphere,envmap_mi,solid_pipeline); sn_sphere->SetLocalMatrix(scale(5,5,5)); render_root.RefreshMatrix(); render_list->Expend(GetCameraInfo(),&render_root); return(true); } public: ~TestApp() { SAFE_CLEAR(render_list); } bool Init() { if(!CameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT)) return(false); camera->pos=Vector3f(10,10,0); camera_control->SetTarget(Vector3f(0,0,0)); render_list=new RenderList(device); if(!InitMaterial()) return(false); if(!InitUBO()) return(false); CreateRenderObject(); if(!InitScene()) return(false); return(true); } void BuildCommandBuffer(uint32_t index) override { render_root.RefreshMatrix(); render_list->Expend(GetCameraInfo(),&render_root); VulkanApplicationFramework::BuildCommandBuffer(index,render_list); } };//class TestApp:public CameraAppFramework int main(int,char **) { TestApp app; if(!app.Init()) return(-1); while(app.Run()); return 0; }