#include"QtVulkanWindow.h" void VulkanRenderer::initResources() { m_devFuncs=m_window->vulkanInstance()->deviceFunctions(m_window->device()); } void VulkanRenderer::initSwapChainResources() { } void VulkanRenderer::releaseSwapChainResources() { } void VulkanRenderer::releaseResources() { } void VulkanRenderer::startNextFrame() { m_window->frameReady(); m_window->requestUpdate(); // render continuously, throttled by the presentation rate }