#ifndef HGL_GRAPH_MESH_INCLUDE #define HGL_GRAPH_MESH_INCLUDE namespace hgl { namespace graph { #pragma pack(push,1) struct MeshFileHeader { uint8 flag[4]; ///<'MESH' uint8 sperator; ///<0x1a uint8 version; ///<1 uint8 primitive_type; ///<图元类型 uint32 vertices_number; ///<顶点数量 uint32 faces_number; ///<面数量 uint8 color_channels; ///<顶点色数量 uint8 texcoord_channels; ///<纹理坐标数量 uint32 material_index; ///<材质索引 uint8 ntb; ///