// BlinnPhong direction light #include"VulkanAppFramework.h" #include #include #include #include #include #include #include #include #include #include #include using namespace hgl; using namespace hgl::graph; static float lumiance_data[2]={1,1}; static Color4f white_color(1,1,1,1); static mtl::blinnphong::SunLight sun_light= { Vector4f(1,1,1,0), //direction Vector4f(1,0.95,0.9,1) //color }; constexpr const COLOR AxisColor[4]= { //COLOR::Red, //X轴颜色 //COLOR::Green, //Y轴颜色 //COLOR::Blue, //Z轴颜色 COLOR::White, //全局颜色 COLOR::GhostWhite, COLOR::BlanchedAlmond, COLOR::AntiqueWhite }; constexpr const os_char *tex_filename[]= { OS_TEXT("eucalyptus-cross-versailles.Tex2D"), OS_TEXT("tints-ashton-green-stretcher.Tex2D"), OS_TEXT("worn-clay-cobble-in-desert-stretcher.Tex2D"), OS_TEXT("plain-grey-sheer.Tex2D"), }; constexpr const size_t TexCount=sizeof(tex_filename)/sizeof(os_char *); class TestApp:public SceneAppFramework { private: //plane grid Material * mtl_vertex_lum =nullptr; MaterialInstance * mi_plane_grid =nullptr; Pipeline * p_line =nullptr; Primitive * prim_plane_grid =nullptr; private: DeviceBuffer * ubo_sun =nullptr; Texture2DArray * texture =nullptr; Sampler * sampler =nullptr; private: //sphere Material * mtl_blinnphong =nullptr; PrimitiveCreater * pc_blinnphong =nullptr; VertexDataManager * vdm_blinnphong =nullptr; MaterialInstance * mi_blinnphong[4]{}; Pipeline * p_blinnphong =nullptr; Primitive * prim_sphere =nullptr; Primitive * prim_cone =nullptr; Primitive * prim_cylinder =nullptr; private: bool InitTexture() { texture=db->CreateTexture2DArray( "SeamlessBackground", 256,256, ///<纹理尺寸 TexCount, ///<纹理层数 PF_BC1_RGBUN, ///<纹理格式 false); ///<是否自动产生mipmaps if(!texture)return(false); OSString filename; for(uint i=0;iLoadTexture2DToArray(texture,i,filename)) return(false); } return(true); } bool InitVertexLumMP() { mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance3D",PrimitiveType::Lines); cfg.local_to_world=true; mtl_vertex_lum=db->LoadMaterial("Std3D/VertexLum3D",&cfg); if(!mtl_vertex_lum)return(false); mi_plane_grid=db->CreateMaterialInstance(mtl_vertex_lum,nullptr,&white_color); if(!mi_plane_grid)return(false); p_line=CreatePipeline(mtl_vertex_lum,InlinePipeline::Solid3D,PrimitiveType::Lines); if(!p_line) return(false); return(true); } bool CreateBlinnPhongUBO() { ubo_sun=db->CreateUBO("sun",sizeof(sun_light),&sun_light); if(!ubo_sun)return(false); return(true); } bool InitBlinnPhongSunLightMP() { mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"BlinnPhong3D",PrimitiveType::Triangles); cfg.local_to_world=true; cfg.material_instance=true; mtl_blinnphong=db->LoadMaterial("Std3D/BlinnPhong/SunLightPureColorTexture",&cfg); if(!mtl_blinnphong)return(false); mtl_blinnphong->BindUBO(DescriptorSetType::Global,"sun",ubo_sun); mtl_blinnphong->Update(); sampler=db->CreateSampler(); if(!mtl_blinnphong->BindImageSampler( DescriptorSetType::PerMaterial, ///<描述符合集 mtl::SamplerName::BaseColor, ///<采样器名称 texture, ///<纹理 sampler)) ///<采样器 return(false); struct MIData { Color4f color; uint32 tex_id[4]; }mi_data; constexpr const uint MIDataStride=sizeof(MIData); for(uint i=0;i<4;i++) { mi_data.color=GetColor4f(AxisColor[i],4); mi_data.tex_id[0]=i; mi_blinnphong[i]=db->CreateMaterialInstance(mtl_blinnphong, //材质 nullptr, //顶点输入配置,这里使用nullptr,即代表会使用默认配置,那么结果将等同于上面的mtl_blinnphong->GetDefaultVIL() &mi_data); //材质实例参数 if(!mi_blinnphong[i])return(false); } p_blinnphong=CreatePipeline(mtl_blinnphong,InlinePipeline::Solid3D,PrimitiveType::Triangles); if(!p_blinnphong) return(false); return(true); } bool InitVDMAndPC() { vdm_blinnphong=new VertexDataManager(device,mtl_blinnphong->GetDefaultVIL()); if(!vdm_blinnphong->Init( 1024*1024, //VAB最大容量 1024*1024, //索引最大容量 IndexType::U16)) //索引类型 { delete vdm_blinnphong; vdm_blinnphong=nullptr; return(false); } pc_blinnphong=new PrimitiveCreater(vdm_blinnphong); //pc_blinnphong=new PrimitiveCreater(device,mtl_blinnphong->GetDefaultVIL()); return(true); } bool CreateRenderObject() { using namespace inline_geometry; //Plane Grid //{ // struct PlaneGridCreateInfo pgci; // pgci.grid_size.Set(32,32); // pgci.sub_count.Set(8,8); // pgci.lum=0.5; // pgci.sub_lum=0.75; // prim_plane_grid=CreatePlaneGrid(pc_blinnphong,mtl_vertex_lum->GetDefaultVIL(),&pgci); //} //Sphere prim_sphere=CreateSphere(pc_blinnphong,16); //Cone { struct ConeCreateInfo cci; cci.radius =1; //圆锥半径 cci.halfExtend =1; //圆锤一半高度 cci.numberSlices=16; //圆锥底部分割数 cci.numberStacks=8; //圆锥高度分割数 prim_cone=CreateCone(pc_blinnphong,&cci); } //Cyliner { struct CylinderCreateInfo cci; cci.halfExtend =1.25; //圆柱一半高度 cci.numberSlices=16; //圆柱底部分割数 cci.radius =1.25f; //圆柱半径 prim_cylinder=CreateCylinder(pc_blinnphong,&cci); } return(true); } Renderable *Add(Primitive *r,MaterialInstance *mi,Pipeline *p,const Matrix4f &mat=Identity4f) { if(!r) return(nullptr); if(!mi) return(nullptr); if(!p) return(nullptr); Renderable *ri=db->CreateRenderable(r,mi,p); if(!ri) { LOG_ERROR("Create Renderable failed! Primitive: "+r->GetName()); return(nullptr); } render_root.CreateSubNode(mat,ri); return ri; } bool InitScene() { //Add(prim_plane_grid,mi_plane_grid,p_line,Identity4f); Add(prim_sphere, mi_blinnphong[0],p_blinnphong,translate(Vector3f(0,0,2))); Add(prim_cone, mi_blinnphong[1],p_blinnphong); Add(prim_cylinder, mi_blinnphong[2],p_blinnphong,translate(Vector3f(0,0,-5))); camera->pos=Vector3f(32,32,32); camera_control->SetTarget(Vector3f(0,0,0)); camera_control->Refresh(); render_root.RefreshMatrix(); render_list->Expend(&render_root); return(true); } public: bool Init(uint w,uint h) { if(!SceneAppFramework::Init(w,h)) return(false); if(!InitTexture()) return(false); //if(!InitVertexLumMP()) // return(false); if(!CreateBlinnPhongUBO()) return(false); if(!InitBlinnPhongSunLightMP()) return(false); if(!InitVDMAndPC()) return(false); if(!CreateRenderObject()) return(false); if(!InitScene()) return(false); return(true); } ~TestApp() { SAFE_CLEAR(prim_cone) SAFE_CLEAR(prim_cylinder) SAFE_CLEAR(prim_sphere) SAFE_CLEAR(prim_plane_grid) SAFE_CLEAR(pc_blinnphong) SAFE_CLEAR(vdm_blinnphong) } };//class TestApp:public CameraAppFramework int main(int,char **) { return RunApp(1280,720); }