#include #include #include #include using namespace hgl; int main(void) { RenderDevice *device=CreateRenderDeviceGLFW(); if(!device) { std::cerr<<"Create RenderDevice(GLFW) failed."<Init()) { std::cerr<<"Init RenderDevice(GLFW) failed."<Create(1280,720,&ws,&rs); win->Show(); glClearColor(0,0,0,1); while(win->IsOpen()) { win->MakeToCurrent(); glClear(GL_COLOR_BUFFER_BIT); win->SwapBuffer(); win->PollEvent(); } delete win; delete device; return 0; }