#include BEGIN_SHADER_NODE_NAMESPACE bool Node::IsOutputParam(param::OutputParam *op) { if(!op)return(false); return output_params.IsExist(op); } bool Node::Check() { const int count=input_params.GetCount(); param::InputParam **ip=input_params.GetData(); for(int i=0;iCheck()) return(false); else ++ip; return(true); } END_SHADER_NODE_NAMESPACE