// 0.triangle // 该范例主要演示直接绘制一个渐变色的三角形 #include"VulkanAppFramework.h" #include #include using namespace hgl; using namespace hgl::graph; constexpr uint32_t SCREEN_WIDTH=1280; constexpr uint32_t SCREEN_HEIGHT=720; constexpr uint32_t VERTEX_COUNT=3; constexpr float vertex_data[VERTEX_COUNT][2]= { {SCREEN_WIDTH*0.5, SCREEN_HEIGHT*0.25}, {SCREEN_WIDTH*0.75, SCREEN_HEIGHT*0.75}, {SCREEN_WIDTH*0.25, SCREEN_HEIGHT*0.75} }; constexpr float color_data[VERTEX_COUNT][3]= { {1,0,0}, {0,1,0}, {0,0,1} }; class TestApp:public VulkanApplicationFramework { private: Camera cam; vulkan::MaterialInstance * material_instance =nullptr; vulkan::Renderable * render_obj =nullptr; vulkan::Buffer * ubo_world_matrix =nullptr; vulkan::Pipeline * pipeline =nullptr; vulkan::VAB * vertex_buffer =nullptr; vulkan::VAB * color_buffer =nullptr; public: ~TestApp() { SAFE_CLEAR(color_buffer); SAFE_CLEAR(vertex_buffer); } private: bool InitMaterial() { material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/VertexColor2D")); if(!material_instance) return(false); // pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d")); pipeline=CreatePipeline(material_instance,OS_TEXT("res/pipeline/solid2d")); //等同上一行,为Framework重载,默认使用swapchain的render target if(!pipeline) return(false); return(true); } bool InitUBO() { const VkExtent2D extent=sc_render_target->GetExtent(); cam.width=extent.width; cam.height=extent.height; cam.Refresh(); ubo_world_matrix=db->CreateUBO(sizeof(WorldMatrix),&cam.matrix); if(!ubo_world_matrix) return(false); material_instance->BindUBO("world",ubo_world_matrix); material_instance->Update(); return(true); } bool InitVBO() { render_obj =db->CreateRenderable(material_instance,VERTEX_COUNT); if(!render_obj)return(false); vertex_buffer =device->CreateVAB(FMT_RG32F, VERTEX_COUNT,vertex_data); color_buffer =device->CreateVAB(FMT_RGB32F, VERTEX_COUNT,color_data); if(!render_obj->Set(VAN::Position, vertex_buffer))return(false); if(!render_obj->Set(VAN::Color, color_buffer))return(false); return(true); } public: bool Init() { if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT)) return(false); if(!InitMaterial()) return(false); if(!InitUBO()) return(false); if(!InitVBO()) return(false); BuildCommandBuffer(pipeline,material_instance,render_obj); return(true); } void Resize(int w,int h)override { cam.width=w; cam.height=h; cam.Refresh(); ubo_world_matrix->Write(&cam.matrix); BuildCommandBuffer(pipeline,material_instance,render_obj); } };//class TestApp:public VulkanApplicationFramework int main(int,char **) { TestApp app; if(!app.Init()) return(-1); while(app.Run()); return 0; }