#include"VKBuffer.h" VK_NAMESPACE_BEGIN Buffer::~Buffer() { vkDestroyBuffer(device,buf,nullptr); vkFreeMemory(device,mem,nullptr); } uint8_t *Buffer::Map() { uint8_t *p; if(vkMapMemory(device,mem,0,buffer_info.range,0,(void **)&p)==VK_SUCCESS) return p; return nullptr; } void Buffer::Unmap() { vkUnmapMemory(device,mem); } VK_NAMESPACE_END