#include #include #include #include #include namespace hgl { namespace graph { vulkan::Renderable *CreateRectangle(SceneDB *db,vulkan::Material *mtl,const RectangleCreateInfo *rci) { const vulkan::VertexShaderModule *vsm=mtl->GetVertexShaderModule(); const int vertex_binding=vsm->GetStageInputBinding("Vertex"); if(vertex_binding==-1) return(nullptr); VB2f *vertex=new VB2f(4); vertex->Begin(); vertex->WriteRectFan(rci->scope); vertex->End(); vulkan::Renderable *render_obj=mtl->CreateRenderable(vertex->GetCount()); render_obj->Set(vertex_binding,db->CreateVBO(vertex)); render_obj->SetBoundingBox(vertex->GetAABB()); delete vertex; db->Add(render_obj); return render_obj; } vulkan::Renderable *CreateRoundRectangle(SceneDB *db,vulkan::Material *mtl,const RoundRectangleCreateInfo *rci) { const vulkan::VertexShaderModule *vsm=mtl->GetVertexShaderModule(); vulkan::Renderable *render_obj=nullptr; const int vertex_binding=vsm->GetStageInputBinding("Vertex"); if(vertex_binding==-1) return(nullptr); VB2f *vertex=nullptr; if(rci->radius==0||rci->round_per<=1) //这是要画矩形 { vertex=new VB2f(4); vertex->Begin(); vertex->WriteRectFan(rci->scope); vertex->End(); } else { float radius=rci->radius; if(radius>rci->scope.GetWidth()/2.0f)radius=rci->scope.GetWidth()/2.0f; if(radius>rci->scope.GetHeight()/2.0f)radius=rci->scope.GetHeight()/2.0f; vertex=new VB2f(rci->round_per*4); vertex->Begin(); vec2 *coord=new vec2[rci->round_per]; float l=rci->scope.GetLeft(), r=rci->scope.GetRight(), t=rci->scope.GetTop(), b=rci->scope.GetBottom(); for(uint i=0;iround_per;i++) { float ang=float(i)/float(rci->round_per-1)*90.0f; float x=sin(hgl_ang2rad(ang))*radius; float y=cos(hgl_ang2rad(ang))*radius; coord[i].x=x; coord[i].y=y; //右上角 vertex->Write(r-radius+x, t+radius-y); } //右下角 for(uint i=0;iround_per;i++) { vertex->Write(r-radius+coord[rci->round_per-1-i].x, b-radius+coord[rci->round_per-1-i].y); } //左下角 for(uint i=0;iround_per;i++) { vertex->Write(l+radius-coord[i].x, b-radius+coord[i].y); } //左上角 for(uint i=0;iround_per;i++) { vertex->Write(l+radius-coord[rci->round_per-1-i].x, t+radius-coord[rci->round_per-1-i].y); } delete[] coord; vertex->End(); } render_obj=mtl->CreateRenderable(vertex->GetCount()); render_obj->Set(vertex_binding,db->CreateVBO(vertex)); render_obj->SetBoundingBox(vertex->GetAABB()); delete vertex; db->Add(render_obj); return render_obj; } vulkan::Renderable *CreateCircle(SceneDB *db,vulkan::Material *mtl,const CircleCreateInfo *cci) { const vulkan::VertexShaderModule *vsm=mtl->GetVertexShaderModule(); const int vertex_binding=vsm->GetStageInputBinding("Vertex"); if(vertex_binding==-1) return(nullptr); VB2f *vertex=new VB2f(cci->field_count+2); vertex->Begin(); vertex->Write(cci->center.x,cci->center.y); for(uint i=0;i<=cci->field_count;i++) { float ang=float(i)/float(cci->field_count)*360.0f; float x=cci->center.x+sin(hgl_ang2rad(ang))*cci->radius.x; float y=cci->center.y+cos(hgl_ang2rad(ang))*cci->radius.y; vertex->Write(x,y); } vertex->End(); vulkan::Renderable *render_obj=mtl->CreateRenderable(vertex->GetCount()); render_obj->Set(vertex_binding,db->CreateVBO(vertex)); render_obj->SetBoundingBox(vertex->GetAABB()); delete vertex; db->Add(render_obj); return render_obj; } vulkan::Renderable *CreatePlaneGrid(SceneDB *db,vulkan::Material *mtl,const PlaneGridCreateInfo *pgci) { const vulkan::VertexShaderModule *vsm=mtl->GetVertexShaderModule(); const int vertex_binding=vsm->GetStageInputBinding("Vertex"); if(vertex_binding==-1) return(nullptr); VB3f *vertex=new VB3f(((pgci->step.u+1)+(pgci->step.v+1))*2); vertex->Begin(); for(int row=0;row<=pgci->step.u;row++) { float pos=float(row)/float(pgci->step.u); vertex->WriteLine( to(pgci->coord[0],pgci->coord[1],pos), to(pgci->coord[3],pgci->coord[2],pos)); } for(int col=0;col<=pgci->step.v;col++) { float pos=float(col)/float(pgci->step.v); vertex->WriteLine(to(pgci->coord[1],pgci->coord[2],pos), to(pgci->coord[0],pgci->coord[3],pos)); } vertex->End(); vulkan::Renderable *render_obj=mtl->CreateRenderable(vertex->GetCount()); render_obj->Set(vertex_binding,db->CreateVBO(vertex)); render_obj->SetBoundingBox(vertex->GetAABB()); delete vertex; db->Add(render_obj); return render_obj; } vulkan::Renderable *CreatePlane(SceneDB *db,vulkan::Material *mtl,const PlaneCreateInfo *pci) { const float xy_vertices [] = { -0.5f,-0.5f,0.0f, +0.5f,-0.5f,0.0f, -0.5f,+0.5f,0.0f, +0.5f,+0.5f,0.0f}; float xy_tex_coord[] = { 0.0f, 0.0f, 1.0f,0.0f, 0.0f,1.0f, 1.0f, 1.0f}; const Vector3f xy_normal(0.0f,0.0f,1.0f); const Vector3f xy_tangent(1.0f,0.0f,0.0f); const vulkan::VertexShaderModule *vsm=mtl->GetVertexShaderModule(); vulkan::Renderable *render_obj=nullptr; { const int vertex_binding=vsm->GetStageInputBinding("Vertex"); if(vertex_binding==-1) return(nullptr); VB3f *vertex=new VB3f(4,xy_vertices); render_obj=mtl->CreateRenderable(vertex->GetCount()); render_obj->Set(vertex_binding,db->CreateVBO(vertex)); render_obj->SetBoundingBox(vertex->GetAABB()); delete vertex; } if(render_obj) { const int normal_binding=vsm->GetStageInputBinding("Normal"); if(normal_binding!=-1) { VB3f *normal=new VB3f(4); normal->Begin(); normal->Fill(xy_normal,4); normal->End(); render_obj->Set(normal_binding,db->CreateVBO(normal)); delete normal; } const int tagent_binding=vsm->GetStageInputBinding("Tangent"); if(tagent_binding!=-1) { VB3f *tangent=new VB3f(4); tangent->Begin(); tangent->Fill(xy_tangent,4); tangent->End(); render_obj->Set(tagent_binding,db->CreateVBO(tangent)); delete tangent; } const int texcoord_binding=vsm->GetStageInputBinding("TexCoord"); if(texcoord_binding!=-1) { xy_tex_coord[2]=xy_tex_coord[6]=pci->tile.x; xy_tex_coord[5]=xy_tex_coord[7]=pci->tile.y; VB2f *tex_coord=new VB2f(4,xy_tex_coord); render_obj->Set(texcoord_binding,db->CreateVBO(tex_coord)); delete tex_coord; } } db->Add(render_obj); return render_obj; } vulkan::Renderable *CreateCube(SceneDB *db,vulkan::Material *mtl,const CubeCreateInfo *cci) { // Points of a cube. /* 4 5 */ const float points[]={ -0.5f, -0.5f, -0.5f, -0.5f, -0.5f, +0.5f, +0.5f, -0.5f, +0.5f, +0.5f, -0.5f, -0.5f, -0.5f, +0.5f, -0.5f, -0.5f, +0.5f, +0.5f, /* *------------* */ +0.5f, +0.5f, +0.5f, +0.5f, +0.5f, -0.5f, -0.5f, -0.5f, -0.5f, -0.5f, +0.5f, -0.5f, +0.5f, +0.5f, -0.5f, +0.5f, -0.5f, -0.5f, /* /| /| */ -0.5f, -0.5f, +0.5f, -0.5f, +0.5f, +0.5f, +0.5f, +0.5f, +0.5f, +0.5f, -0.5f, +0.5f, -0.5f, -0.5f, -0.5f, -0.5f, -0.5f, +0.5f, /* 0/ | 1/ | */ -0.5f, +0.5f, +0.5f, -0.5f, +0.5f, -0.5f, +0.5f, -0.5f, -0.5f, +0.5f, -0.5f, +0.5f, +0.5f, +0.5f, +0.5f, +0.5f, +0.5f, -0.5f }; /* *--+---------* | */ // Normals of a cube. /* | | | | */ const float normals[]={ +0.0f, -1.0f, +0.0f, +0.0f, -1.0f, +0.0f, +0.0f, -1.0f, +0.0f, +0.0f, -1.0f, +0.0f, +0.0f, +1.0f, +0.0f, +0.0f, +1.0f, +0.0f, /* | 7| | 6| */ +0.0f, +1.0f, +0.0f, +0.0f, +1.0f, +0.0f, +0.0f, +0.0f, -1.0f, +0.0f, +0.0f, -1.0f, +0.0f, +0.0f, -1.0f, +0.0f, +0.0f, -1.0f, /* | *---------+--* */ +0.0f, +0.0f, +1.0f, +0.0f, +0.0f, +1.0f, +0.0f, +0.0f, +1.0f, +0.0f, +0.0f, +1.0f, -1.0f, +0.0f, +0.0f, -1.0f, +0.0f, +0.0f, /* | / | / */ -1.0f, +0.0f, +0.0f, -1.0f, +0.0f, +0.0f, +1.0f, +0.0f, +0.0f, +1.0f, +0.0f, +0.0f, +1.0f, +0.0f, +0.0f, +1.0f, +0.0f, +0.0f }; /* |/ 2|/ */ // The associated indices. /* 3*------------* */ const uint16 indices[]={ 0, 2, 1, 0, 3, 2, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 15, 14, 12, 14, 13, 16, 17, 18, 16, 18, 19, 20, 23, 22, 20, 22, 21 }; const float tangents[] = { +1.0f, 0.0f, 0.0f, +1.0f, 0.0f, 0.0f, +1.0f, 0.0f, 0.0f, +1.0f, 0.0f, 0.0f, +1.0f, 0.0f, 0.0f, +1.0f, 0.0f, 0.0f, +1.0f, 0.0f, 0.0f, +1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, +1.0f, 0.0f, 0.0f, +1.0f, 0.0f, 0.0f, +1.0f, 0.0f, 0.0f, +1.0f, 0.0f, 0.0f, 0.0f, 0.0f,+1.0f, 0.0f, 0.0f,+1.0f, 0.0f, 0.0f,+1.0f, 0.0f, 0.0f,+1.0f, 0.0f, 0.0f,-1.0f, 0.0f, 0.0f,-1.0f, 0.0f, 0.0f,-1.0f, 0.0f, 0.0f,-1.0f }; float tex_coords[] ={ 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f }; const vulkan::VertexShaderModule *vsm=mtl->GetVertexShaderModule(); vulkan::Renderable *render_obj=nullptr; { const int vertex_binding=vsm->GetStageInputBinding("Vertex"); if(vertex_binding==-1) return(nullptr); VB3f *vertex=new VB3f(24,points); render_obj=mtl->CreateRenderable(vertex->GetCount()); render_obj->Set(vertex_binding,db->CreateVBO(vertex)); render_obj->SetBoundingBox(vertex->GetAABB()); delete vertex; } const int normal_binding=vsm->GetStageInputBinding("Normal"); if(normal_binding!=-1) { VB3f *normal=new VB3f(24,normals); render_obj->Set(normal_binding,db->CreateVBO(normal)); delete normal; } const int tagent_binding=vsm->GetStageInputBinding("Tangent"); if(tagent_binding!=-1) { VB3f *tangent=new VB3f(24,tangents); render_obj->Set(tagent_binding,db->CreateVBO(tangent)); delete tangent; } const int texcoord_binding=vsm->GetStageInputBinding("TexCoord"); if(texcoord_binding!=-1) { float *tc=tex_coords; for(uint i=0;i<24;i++) { (*tc)*=cci->tile.x;++tc; (*tc)*=cci->tile.y;++tc; } VB2f *tex_coord=new VB2f(24,tex_coords); render_obj->Set(texcoord_binding,db->CreateVBO(tex_coord)); delete tex_coord; } render_obj->Set(db->CreateIBO16(6*2*3,indices)); return(render_obj); } vulkan::Renderable *CreateBoundingBox(SceneDB *db,vulkan::Material *mtl,const BoundingBoxCreateInfo *bbci) { vec side[24]; bbci->bounding_box.ToEdgeList(side); const vulkan::VertexShaderModule *vsm=mtl->GetVertexShaderModule(); vulkan::Renderable *render_obj=nullptr; { const int vertex_binding=vsm->GetStageInputBinding("Vertex"); if(vertex_binding==-1) return(nullptr); VB3f *vertex=new VB3f(24); vertex->Begin(); vertex->Write(side,24); vertex->End(); render_obj=mtl->CreateRenderable(vertex->GetCount()); render_obj->Set(vertex_binding,db->CreateVBO(vertex)); render_obj->SetBoundingBox(vertex->GetAABB()); delete vertex; } return render_obj; } //vulkan::Renderable *CreateSphere(SceneDB *db,vulkan::Material *mtl,const SphereCreateInfo *sci) //{ //} }//namespace graph }//namespace hgl