#ifndef HGL_GRAPH_VULKAN_PIPELINE_INCLUDE #define HGL_GRAPH_VULKAN_PIPELINE_INCLUDE #include"VK.h" VK_NAMESPACE_BEGIN class Pipeline { VkPipeline pipeline; public: Pipeline(VkPipeline p){pipeline=p;} virtual ~Pipeline(); };//class GraphicsPipeline class Shader; class VertexInput; class PipelineCreater { VkGraphicsPipelineCreateInfo pipelineInfo; VkPipelineVertexInputStateCreateInfo vis_create_info; private: const Shader * shader =nullptr; const VertexInput * vertex_input=nullptr; public: PipelineCreater() { pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; } ~PipelineCreater(); bool Set(const Shader *); bool Set(const VertexInput *); Pipeline *Create(); };//class PipelineCreater VK_NAMESPACE_END #endif//HGL_GRAPH_VULKAN_PIPELINE_INCLUDE