#Material Name PureTexture2D Base Std2D #VertexInput vec2 TexCoord #Vertex Output { vec2 TexCoord } Code { void main() { Output.TexCoord=TexCoord; gl_Position=GetPosition2D(); } } #Fragment sampler2D TextureBaseColor Output { vec4 FragColor; } Code { void main() { FragColor=texture(TextureBaseColor,Input.TexCoord); } }