// 该范例主要用于测试gl_FragCoord值 #include"VulkanAppFramework.h" #include #include using namespace hgl; using namespace hgl::graph; constexpr uint32_t SCREEN_WIDTH=256; constexpr uint32_t SCREEN_HEIGHT=256; constexpr uint32_t VERTEX_COUNT=4; constexpr float position_data[VERTEX_COUNT][2]= { {0,0}, {SCREEN_WIDTH,0}, {0,SCREEN_HEIGHT}, {SCREEN_WIDTH,SCREEN_HEIGHT} }; class TestApp:public VulkanApplicationFramework { private: MaterialInstance * material_instance =nullptr; Renderable *renderable =nullptr; Pipeline * pipeline =nullptr; private: bool InitMaterial() { material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/FragColor")); if(!material_instance) return(false); BindCameraUBO(material_instance); pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::TriangleStrip); return pipeline; } bool InitVBO() { auto primitive=db->CreatePrimitive(VERTEX_COUNT); if(!primitive)return(false); if(!primitive->Set(VAN::Position,db->CreateVBO(VF_V2F,VERTEX_COUNT,position_data)))return(false); renderable=db->CreateRenderable(primitive,material_instance,pipeline); return(true); } public: bool Init() { if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT)) return(false); if(!InitMaterial()) return(false); if(!InitVBO()) return(false); BuildCommandBuffer(renderable); return(true); } void Resize(int w,int h)override { VulkanApplicationFramework::Resize(w,h); BuildCommandBuffer(renderable); } };//class TestApp:public VulkanApplicationFramework int main(int,char **) { TestApp app; if(!app.Init()) return(-1); while(app.Run()); return 0; }