#include"Std2DMaterial.h" #include #include STD_MTL_NAMESPACE_BEGIN Std2DMaterial::Std2DMaterial(const Material2DConfig *c) { MaterialCreateInfo *mci=new MaterialCreateInfo(c); } Std2DMaterial::~Std2DMaterial() { delete mci; } bool Std2DMaterial::CreateVertexShader(ShaderCreateInfoVertex *vs) { } bool Std2DMaterial::CreateFragmentShader(ShaderCreateInfoFragment *fs) { } bool Std2DMaterial::Create() { } STD_MTL_NAMESPACE_END