#include"RenderSurface.h" VK_NAMESPACE_BEGIN CommandBuffer *RenderSurface::CreateCommandBuffer() { if(!rsa->cmd_pool) return(nullptr); VkCommandBufferAllocateInfo cmd={}; cmd.sType=VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; cmd.pNext=nullptr; cmd.commandPool=rsa->cmd_pool; cmd.level=VK_COMMAND_BUFFER_LEVEL_PRIMARY; cmd.commandBufferCount=1; VkCommandBuffer cmd_buf; VkResult res=vkAllocateCommandBuffers(rsa->device,&cmd,&cmd_buf); if(res!=VK_SUCCESS) return(nullptr); return(new CommandBuffer(rsa->device,rsa->cmd_pool,cmd_buf)); } VK_NAMESPACE_END