#include #include namespace hgl{namespace graph{ using namespace hgl::graph; bool ShaderCreateInfoFragment::ProcOutput() { const auto &output_list=sdi->GetShaderStageIO().output; const VertexInputAttribute *o=output_list.items; final_shader+="\n"; for(uint i=0;iname; final_shader+=";\n"; ++o; } return(true); } }}//namespace hgl::graph