#include #include #include #include namespace hgl::graph { CameraControl::CameraControl(ViewportInfo *v,Camera *c,UBOCameraInfo *ci) { vi=v; camera=c; ubo_camera_info=ci; camera_info=ubo_camera_info->data(); desc_binding_camera=new DescriptorBinding(DescriptorSetType::Camera); desc_binding_camera->AddUBO(ubo_camera_info); } CameraControl::~CameraControl() { delete desc_binding_camera; delete ubo_camera_info; } }//namespace hgl::graph