#pragma once #include #include #include VK_NAMESPACE_BEGIN enum class RenderOrder { First, ///<最先渲染 NearToFar, ///<从近到远 Irrorder, ///<无序渲染 FarToNear, ///<从远到近 Last, ///<最后渲染 ENUM_CLASS_RANGE(First,Last) };//enum class RenderOrder struct RenderWorkConfig { BlendMode blend_mode; RenderOrder render_order; SortedSets output_buffer; };//struct RenderWorkConfig; VK_NAMESPACE_END