#ifndef HGL_GRAPH_RENDER_NODE_INCLUDE #define HGL_GRAPH_RENDER_NODE_INCLUDE #include #include #include namespace hgl { namespace graph { class RenderableInstance; struct RenderNode { MVPMatrix matrix; Vector3f WorldCenter; float distance_to_camera_square; // float distance_to_camera; RenderableInstance *ri; public: /** * 取得渲染对象ubo独占区大小 */ virtual const uint32 GetUBOBytes()const{return sizeof(MVPMatrix);} };//struct RenderNode using RenderNodeList=List; }//namespace graph }//namespace hgl using RenderNodePointer=hgl::graph::RenderNode *; using RenderNodeComparator=Comparator; #endif//HGL_GRAPH_RENDER_NODE_INCLUDE