// 4.Geometry3D #include"VulkanAppFramework.h" #include #include #include #include #include using namespace hgl; using namespace hgl::graph; bool SaveToFile(const OSString &filename,VK_NAMESPACE::PipelineCreater *pc); bool LoadFromFile(const OSString &filename,VK_NAMESPACE::PipelineCreater *pc); constexpr uint32_t SCREEN_WIDTH=128; constexpr uint32_t SCREEN_HEIGHT=128; struct WorldConfig { Matrix4f mvp; }world; class TestApp:public VulkanApplicationFramework { private: uint swap_chain_count=0; SceneDB * db =nullptr; SceneNode render_root; RenderList render_list; Camera camera; vulkan::Material * material =nullptr; vulkan::DescriptorSets * descriptor_sets =nullptr; vulkan::Renderable *ro_plane_grid =nullptr, *ro_cube =nullptr; vulkan::Buffer * ubo_mvp =nullptr; vulkan::Pipeline * pipeline_line =nullptr; vulkan::CommandBuffer ** cmd_buf =nullptr; public: ~TestApp() { SAFE_CLEAR(db); SAFE_CLEAR_OBJECT_ARRAY(cmd_buf,swap_chain_count); } private: void InitCamera() { camera.center.Set(0,0,0); camera.eye.Set(100,100,100); camera.up_vector.Set(0,0,1); camera.forward_vector.Set(0,1,0); camera.znear=4; camera.zfar=1000; camera.fov=45; camera.width=SCREEN_WIDTH; camera.height=SCREEN_HEIGHT; camera.Refresh(); //¸üоØÕó¼ÆËã world.mvp=camera.projection*camera.modelview; } bool InitMaterial() { material=shader_manage->CreateMaterial(OS_TEXT("OnlyPosition3D.vert.spv"), OS_TEXT("FlatColor.frag.spv")); if(!material) return(false); descriptor_sets=material->CreateDescriptorSets(); db->Add(material); db->Add(descriptor_sets); return(true); } void CreateRenderObject() { { struct PlaneGridCreateInfo pgci; pgci.coord[0].Set(-100,-100,0); pgci.coord[1].Set( 100,-100,0); pgci.coord[2].Set( 100, 100,0); pgci.coord[3].Set(-100, 100,0); pgci.step.u=20; pgci.step.v=20; ro_plane_grid=CreatePlaneGrid(db,material,&pgci); } } bool InitUBO() { const VkExtent2D extent=device->GetExtent(); ubo_mvp=db->CreateUBO(sizeof(WorldConfig),&world); if(!ubo_mvp) return(false); if(!descriptor_sets->BindUBO(material->GetUBO("world"),*ubo_mvp)) return(false); descriptor_sets->Update(); return(true); } bool InitPipeline() { constexpr os_char PIPELINE_FILENAME[]=OS_TEXT("2DSolid.pipeline"); { vulkan::PipelineCreater *pipeline_creater=new vulkan::PipelineCreater(device,material,device->GetRenderPass(),device->GetExtent()); pipeline_creater->SetDepthTest(true); pipeline_creater->SetDepthWrite(true); pipeline_creater->CloseCullFace(); pipeline_creater->Set(PRIM_LINES); pipeline_line=pipeline_creater->Create(); db->Add(pipeline_line); delete pipeline_creater; } return pipeline_line; } bool InitScene() { render_root.Add(db->CreateRenderableInstance(pipeline_line,descriptor_sets,ro_plane_grid)); //render_root.Add(db->CreateRenderableInstance(pipeline,descriptor_sets,ro_round_rectangle)); //render_root.Add(db->CreateRenderableInstance(pipeline,descriptor_sets,ro_circle)); render_root.RefreshMatrix(); render_root.ExpendToList(&render_list); return(true); } bool InitCommandBuffer() { cmd_buf=hgl_zero_new(swap_chain_count); for(uint i=0;iCreateCommandBuffer(); if(!cmd_buf[i]) return(false); cmd_buf[i]->Begin(); cmd_buf[i]->BeginRenderPass(device->GetRenderPass(),device->GetFramebuffer(i)); render_list.Render(cmd_buf[i]); cmd_buf[i]->EndRenderPass(); cmd_buf[i]->End(); } return(true); } public: bool Init() { if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT)) return(false); swap_chain_count=device->GetSwapChainImageCount(); db=new SceneDB(device); InitCamera(); if(!InitMaterial()) return(false); CreateRenderObject(); if(!InitUBO()) return(false); if(!InitPipeline()) return(false); if(!InitScene()) return(false); if(!InitCommandBuffer()) return(false); return(true); } void Draw() override { const uint32_t frame_index=device->GetCurrentFrameIndices(); const vulkan::CommandBuffer *cb=cmd_buf[frame_index]; Submit(*cb); } };//class TestApp:public VulkanApplicationFramework int main(int,char **) { TestApp app; if(!app.Init()) return(-1); while(app.Run()); return 0; }