// 3.HQFilterTexture // 测试高质量纹理过滤函数 #include"VulkanAppFramework.h" #include #include #include using namespace hgl; using namespace hgl::graph; VK_NAMESPACE_BEGIN Texture2D *LoadTGATexture(const OSString &filename,Device *device); VK_NAMESPACE_END constexpr uint32_t SCREEN_WIDTH=512; constexpr uint32_t SCREEN_HEIGHT=512; constexpr uint32_t VERTEX_COUNT=4; constexpr float vertex_data[VERTEX_COUNT][2]= { {0,0}, {1,0}, {0,1}, {1,1} }; constexpr float tex_coord_data[VERTEX_COUNT][2]= { {0,0}, {1,0}, {0,1}, {1,1} }; constexpr uint32_t INDEX_COUNT=6; constexpr uint16 index_data[INDEX_COUNT]= { 0,1,3, 0,3,2 }; class TestApp:public VulkanApplicationFramework { private: struct MPD { vulkan::Material * material =nullptr; vulkan::Pipeline * pipeline =nullptr; vulkan::DescriptorSets * descriptor_sets =nullptr; vulkan::Renderable * render_obj =nullptr; public: ~MPD() { delete material; delete render_obj; delete descriptor_sets; delete pipeline; } }nearest,linear,nearest_hq,linear_hq; vulkan::Texture2D * texture =nullptr; vulkan::Sampler * sampler_linear =nullptr; vulkan::Sampler * sampler_nearest =nullptr; vulkan::VertexBuffer * vertex_buffer =nullptr; vulkan::VertexBuffer * tex_coord_buffer =nullptr; vulkan::IndexBuffer * index_buffer =nullptr; SceneNode render_root; RenderList render_list; public: ~TestApp() { SAFE_CLEAR(index_buffer); SAFE_CLEAR(tex_coord_buffer); SAFE_CLEAR(vertex_buffer); SAFE_CLEAR(sampler_nearest); SAFE_CLEAR(sampler_linear); SAFE_CLEAR(texture); } private: bool InitVBO() { vertex_buffer =device->CreateVBO(FMT_RG32F,VERTEX_COUNT,vertex_data); if(!vertex_buffer)return(false); tex_coord_buffer=device->CreateVBO(FMT_RG32F,VERTEX_COUNT,tex_coord_data); if(!tex_coord_buffer)return(false); index_buffer =device->CreateIBO16(INDEX_COUNT,index_data); if(!index_buffer)return(false); return(true); } vulkan::Sampler *InitSampler(VkFilter filter) { VkSamplerCreateInfo sampler_create_info; sampler_create_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; sampler_create_info.pNext = nullptr; sampler_create_info.flags = 0; sampler_create_info.magFilter = filter; sampler_create_info.minFilter = filter; sampler_create_info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR; sampler_create_info.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; sampler_create_info.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; sampler_create_info.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; sampler_create_info.mipLodBias = 0.0f; sampler_create_info.anisotropyEnable = false; sampler_create_info.maxAnisotropy = 0; sampler_create_info.compareEnable = false; sampler_create_info.compareOp = VK_COMPARE_OP_NEVER; sampler_create_info.minLod = 0.0f; sampler_create_info.maxLod = 1.0f; sampler_create_info.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK; sampler_create_info.unnormalizedCoordinates = false; return device->CreateSampler(&sampler_create_info); } bool InitTexture() { texture=vulkan::LoadTGATexture(OS_TEXT("res/image/noise32.tga"),device); return texture; } bool InitMaterial(struct MPD *mpd,vulkan::Sampler *sampler,const OSString &fragment_shader) { mpd->material=shader_manage->CreateMaterial(OS_TEXT("res/shader/Texture2D.vert.spv"), OS_TEXT("res/shader/")+fragment_shader+OS_TEXT(".frag.spv")); if(!mpd->material) return(false); mpd->descriptor_sets=mpd->material->CreateDescriptorSets(); mpd->descriptor_sets->BindSampler(mpd->material->GetSampler("tex"),texture,sampler); mpd->descriptor_sets->Update(); mpd->render_obj=mpd->material->CreateRenderable(VERTEX_COUNT); mpd->render_obj->Set("Vertex",vertex_buffer); mpd->render_obj->Set("TexCoord",tex_coord_buffer); mpd->render_obj->Set(index_buffer); AutoDelete pipeline_creater=new vulkan::PipelineCreater(device,mpd->material,sc_render_target); pipeline_creater->CloseCullFace(); pipeline_creater->Set(PRIM_TRIANGLES); mpd->pipeline=pipeline_creater->Create(); return mpd->pipeline; } bool Add(struct MPD *mpd,const Matrix4f &offset) { RenderableInstance *ri=db->CreateRenderableInstance(mpd->pipeline,mpd->descriptor_sets,mpd->render_obj); if(!ri)return(false); render_root.Add(ri,offset); return(true); } bool InitScene() { Add(&nearest, translate(-1,-1,0)); Add(&linear, translate( 0,-1,0)); Add(&nearest_hq,translate(-1, 0,0)); Add(&linear_hq, translate( 0, 0,0)); render_root.RefreshMatrix(); render_root.ExpendToList(&render_list); BuildCommandBuffer(&render_list); return(true); } public: bool Init() { if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT)) return(false); if(!InitVBO()) return(false); sampler_nearest=InitSampler(VK_FILTER_NEAREST); sampler_linear=InitSampler(VK_FILTER_LINEAR); if(!InitTexture()) return(false); if(!InitMaterial(&nearest, sampler_nearest ,OS_TEXT("FlatTexture")))return(false); if(!InitMaterial(&linear, sampler_linear ,OS_TEXT("FlatTexture")))return(false); if(!InitMaterial(&nearest_hq, sampler_nearest ,OS_TEXT("hqfilter")))return(false); if(!InitMaterial(&linear_hq, sampler_linear ,OS_TEXT("hqfilter")))return(false); if(!InitScene()) return(false); return(true); } void Resize(int w,int h) override { BuildCommandBuffer(&render_list); } };//class TestApp:public VulkanApplicationFramework int main(int,char **) { #ifdef _DEBUG if(!vulkan::CheckStrideBytesByFormat()) return 0xff; #endif// TestApp app; if(!app.Init()) return(-1); while(app.Run()); return 0; }