#ifndef HGL_GRAPH_SHADER_NODE_OUTPUT_INCLUDE #define HGL_GRAPH_SHADER_NODE_OUTPUT_INCLUDE #include #include BEGIN_SHADER_NODE_NAMESPACE /** * 纯输出节点,用于固定行为的向下一级节点输入数据,无输入部分 */ class Output:public Node { protected: ObjectList output_params; public: using Node::Node; virtual ~Output()=default; };//class Output:public Node END_SHADER_NODE_NAMESPACE #endif//HGL_GRAPH_SHADER_NODE_OUTPUT_INCLUDE