// 5.SceneTree // 用于测试树形排列的场景中,每一级节点对变换矩阵的处理是否正确 #include"VulkanAppFramework.h" #include #include #include #include #include #include using namespace hgl; using namespace hgl::graph; constexpr uint32_t SCREEN_WIDTH=256; constexpr uint32_t SCREEN_HEIGHT=256; class TestApp:public VulkanApplicationFramework { private: double start_time; uint swap_chain_count=0; SceneDB * db =nullptr; SceneNode render_root; RenderList render_list; Camera camera; vulkan::Material * material =nullptr; vulkan::DescriptorSets * descriptor_sets =nullptr; vulkan::Renderable * ro_cube =nullptr; vulkan::Buffer * ubo_world_matrix =nullptr; vulkan::Pipeline * pipeline_line =nullptr; vulkan::CommandBuffer ** cmd_buf =nullptr; public: TestApp() { start_time=GetDoubleTime(); } ~TestApp() { SAFE_CLEAR(db); SAFE_CLEAR_OBJECT_ARRAY(cmd_buf,swap_chain_count); } private: void InitCamera() { camera.type=CameraType::Perspective; camera.center.Set(0,0,0,1); camera.eye.Set(100,100,100,1); camera.width=SCREEN_WIDTH; camera.height=SCREEN_HEIGHT; camera.Refresh(); //更新矩阵计算 } bool InitMaterial() { material=shader_manage->CreateMaterial(OS_TEXT("OnlyPosition3D.vert.spv"), OS_TEXT("FlatColor.frag.spv")); if(!material) return(false); descriptor_sets=material->CreateDescriptorSets(); db->Add(material); db->Add(descriptor_sets); return(true); } void CreateRenderObject() { struct CubeCreateInfo cci; ro_cube=CreateCube(db,material,&cci); } bool InitUBO() { const VkExtent2D extent=device->GetExtent(); ubo_world_matrix=db->CreateUBO(sizeof(WorldMatrix),&camera.matrix); if(!ubo_world_matrix) return(false); if(!descriptor_sets->BindUBO(material->GetUBO("world"),*ubo_world_matrix)) return(false); descriptor_sets->Update(); return(true); } bool InitPipeline() { constexpr os_char PIPELINE_FILENAME[]=OS_TEXT("2DSolid.pipeline"); { vulkan::PipelineCreater *pipeline_creater=new vulkan::PipelineCreater(device,material,device->GetRenderPass(),device->GetExtent()); pipeline_creater->SetDepthTest(true); pipeline_creater->SetDepthWrite(true); pipeline_creater->CloseCullFace(); pipeline_creater->SetPolygonMode(VK_POLYGON_MODE_LINE); pipeline_creater->Set(PRIM_TRIANGLES); pipeline_line=pipeline_creater->Create(); if(!pipeline_line) return(false); db->Add(pipeline_line); delete pipeline_creater; } return pipeline_line; } bool InitScene() { SceneNode *cur_node=&render_root; uint size=1; uint x=0; const Vector3f axis(0,0,1); for(uint i=0;i<360;i++) { render_root.Add(db->CreateRenderableInstance(pipeline_line,descriptor_sets,ro_cube), rotate(i/5.0f,axis)* translate(i/4.0f,0,0)* scale((i+1)/100.0f)); } return(true); } bool InitCommandBuffer() { cmd_buf=hgl_zero_new(swap_chain_count); for(uint i=0;iCreateCommandBuffer(); return BuildCommandBuffer(); } bool BuildCommandBuffer() { for(uint i=0;iBegin(); cmd_buf[i]->BeginRenderPass(device->GetRenderPass(),device->GetFramebuffer(i)); render_list.Render(cmd_buf[i]); cmd_buf[i]->EndRenderPass(); cmd_buf[i]->End(); } return(true); } public: bool Init() { if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT)) return(false); swap_chain_count=device->GetSwapChainImageCount(); db=new SceneDB(device); InitCamera(); if(!InitMaterial()) return(false); CreateRenderObject(); if(!InitUBO()) return(false); if(!InitPipeline()) return(false); if(!InitScene()) return(false); if(!InitCommandBuffer()) return(false); return(true); } void Draw() override { vulkan::CommandBuffer *cb=cmd_buf[device->GetCurrentFrameIndices()]; Submit(*cb); Matrix4f rot=rotate(GetDoubleTime()-start_time,camera.right_vector); render_root.RefreshMatrix(&rot); render_list.Clear(); render_root.ExpendToList(&render_list); BuildCommandBuffer(); } };//class TestApp:public VulkanApplicationFramework int main(int,char **) { TestApp app; if(!app.Init()) return(-1); while(app.Run()); return 0; }