#pragma once #include VK_NAMESPACE_BEGIN class RenderCmdBuffer; class GraphModuleManager; class GraphModule { GraphModuleManager *module_manager; AnsiString module_name; bool module_enable; bool module_ready; protected: virtual void SetModuleEnable(bool e){module_enable=e;} virtual void SetModuleReady(bool r){module_ready=r;} public: virtual const bool IsRender()=0; ///<是否为渲染模块 GraphModuleManager *GetManager(){return module_manager;} ///<取得模块管理器 const AnsiString &GetModuleName()const{return module_name;} ///<取得模块名称 const bool IsEnable ()const noexcept{return module_enable;} ///<当前模块是否启用 const bool IsReady ()const noexcept{return module_ready;} ///<当前模块是否准备好 public: NO_COPY_NO_MOVE(GraphModule) GraphModule(const AnsiString &name){module_name=name;} virtual ~GraphModule()=default; virtual bool Init(){return true;} ///<初始化当前模块 public: //回调事件 virtual void OnRenderTarget(RenderTarget *){} ///<设置渲染目标 virtual void OnResize(const VkExtent2D &){} ///<窗口大小改变 virtual void OnPreFrame(){} ///<帧绘制前回调 virtual void OnExecute(const double,RenderCmdBuffer *){} virtual void OnPostFrame(){} ///<帧绘制后回调 };//class GraphModule class GraphModuleManager { GPUDevice *device; Map graph_module_map; public: GraphModuleManager(GPUDevice *dev){device=dev;} ~GraphModuleManager(); bool Registry(const AnsiString &name,GraphModule *gm); GraphModule *GetModule(const AnsiString &name); public: //事件 void OnResize(const VkExtent2D &); };//class GraphModuleManager GraphModuleManager *GetGraphModuleManager(GPUDevice *); VK_NAMESPACE_END