#include #include #include #include #include #include #include VK_NAMESPACE_BEGIN VertexInputData::VertexInputData(const uint32_t c,const uint32_t vc,const IBAccess *iba) { vab_count=c; vab_list=hgl_zero_new(vab_count); if(iba&&iba->buffer) ibo=iba->buffer; else ibo=nullptr; } VertexInputData::~VertexInputData() { delete[] vab_list; } const bool VertexInputData::Comp(const VertexInputData *vid)const { if(!vid)return(false); if(vab_count!=vid->vab_count)return(false); for(uint32_t i=0;ivab_list[i])return(false); } if(ibo!=vid->ibo)return(false); return(true); } Renderable::Renderable(Primitive *r,MaterialInstance *mi,Pipeline *p,VertexInputData *vid,DrawData *dd) { primitive=r; pipeline=p; mat_inst=mi; vertex_input_data=vid; draw_data=dd; } DrawData::DrawData(const uint32_t bc,const VkDeviceSize vc,const IBAccess *iba) { vab_count=bc; vab_offset=new VkDeviceSize[vab_count]; vertex_count=vc; if(iba&&iba->buffer) { index_start=iba->start; index_count=iba->count; } } DrawData::~DrawData() { delete[] vab_offset; } const bool DrawData::Comp(const DrawData *dd)const { if(!dd)return(false); if(vab_count!=dd->vab_count)return(false); for(uint i=0;ivab_offset[i])return(false); } if(vertex_count!=dd->vertex_count)return(false); if(index_start!=dd->index_start)return(false); if(index_count!=dd->index_count)return(false); return(true); } Renderable *CreateRenderable(Primitive *prim,MaterialInstance *mi,Pipeline *p) { if(!prim||!mi||!p)return(nullptr); const VIL *vil=mi->GetVIL(); const uint32_t input_count=vil->GetCount(VertexInputGroup::Basic); //不统计Bone/LocalToWorld组的 const UTF8String &mtl_name=mi->GetMaterial()->GetName(); if(prim->GetVABCount()GetIBAccess(); VertexInputData *vid=new VertexInputData(input_count,prim->GetVertexCount(),iba); DrawData *dd=new DrawData(input_count,prim->GetVertexCount(),iba); const VertexInputFormat *vif=vil->GetVIFList(VertexInputGroup::Basic); VABAccess *vab_access; for(uint i=0;iGetVABAccess(vif->name); if(!vab_access||!vab_access->vab) { LOG_ERROR("[FATAL ERROR] not found VAB \""+AnsiString(vif->name)+"\" in Material: "+mtl_name); return(nullptr); } if(vab_access->vab->GetFormat()!=vif->format) { LOG_ERROR( "[FATAL ERROR] VAB \""+UTF8String(vif->name)+ UTF8String("\" format can't match Renderable, Material(")+mtl_name+ UTF8String(") Format(")+GetVulkanFormatName(vif->format)+ UTF8String("), VAB Format(")+GetVulkanFormatName(vab_access->vab->GetFormat())+ ")"); return(nullptr); } if(vab_access->vab->GetStride()!=vif->stride) { LOG_ERROR( "[FATAL ERROR] VAB \""+UTF8String(vif->name)+ UTF8String("\" stride can't match Renderable, Material(")+mtl_name+ UTF8String(") stride(")+UTF8String::numberOf(vif->stride)+ UTF8String("), VAB stride(")+UTF8String::numberOf(vab_access->vab->GetStride())+ ")"); return(nullptr); } dd->vab_offset[i]=vab_access->start*vif->stride; vid->vab_list[i]=vab_access->vab->GetBuffer(); ++vif; } return(new Renderable(prim,mi,p,vid,dd)); } VK_NAMESPACE_END