macro(CreateProject name) add_executable(${name} ${ARGN} ${VULKAN_APP_FRAMEWORK}) target_link_libraries(${name} ${ULRE}) IF(WIN32) set_target_properties(${name} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY ${ULRE_RUNTIME_PATH}) set_property(TARGET ${name} PROPERTY VS_DPI_AWARE "PerMonitor") ENDIF() set_property(TARGET ${name} PROPERTY FOLDER "ULRE/Example/Vulkan") endmacro() macro(CreateQtProject name) add_executable(${name} ${ARGN} VulkanAppFramework.h) set(IDENTIFIER "com.hyzgame.example") target_link_libraries(${name} ${ULRE} Qt5::Core Qt5::Gui Qt5::Widgets) IF(WIN32) set_target_properties(${name} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY ${ULRE_RUNTIME_PATH}) ENDIF() set_property(TARGET ${name} PROPERTY FOLDER "ULRE/Example/Vulkan") endmacro() CreateProject(00.triangle first_triangle.cpp) CreateProject(01.two_triangle two_triangle.cpp) CreateProject(02.FragCoord FragCoordTest.cpp) CreateProject(03.indices_rect indices_rect.cpp) CreateProject(04.TextureFormat TextureFormat.cpp) CreateProject(05.texture_rect texture_rect.cpp) #CreateProject(05.HQFilterTexture HQFilterTexture.cpp) #CreateProject(06.Geometry2D Geometry2D.cpp) CreateProject(06.Geometry3D Geometry3D.cpp) CreateProject(08.SceneTree SceneTree.cpp) #CreateProject(09.LoadStaticMesh LoadStaticMesh.cpp LoadScene.cpp) CreateProject(10.InlineGeometryScene InlineGeometryScene.cpp) CreateProject(11.SkyColor SkyColor.cpp) CreateProject(11.Atmosphere Atmosphere.cpp) CreateProject(12.RectanglePrimitive RectanglePrimitive.cpp) CreateProject(13.DrawTile DrawTile.cpp) CreateProject(14.DrawText DrawText.cpp) CreateProject(15.OffscreenRender OffscreenRender.cpp) #CreateProject(12.PBRBasic PBRBasic.cpp) #CreateProject(12.Deferred Deferred.cpp) CreateProject(16.DeferredRenderMultiCmdBuffer DeferredRenderMultiCmdBuffer.cpp) #CreateProject(14.AutoMaterial auto_material.cpp) CreateProject(17.Cubemap Cubemap.cpp) CreateProject(17.EquirectangularMap EquirectangularMap.cpp) CreateProject(18.RayPicking RayPicking.cpp)