#include"Window.h" #include #include #include namespace hgl { namespace graph { /** * Windows平台窗口实现 */ class WinWindow :public Window { public: using Window::Window; ~WinWindow() { } const char* GetVulkanSurfaceExtname()const { return VK_KHR_WIN32_SURFACE_EXTENSION_NAME; } bool Create(uint w, uint h) override { } bool Create(uint, uint, uint)override {} void Close()override { } void Show()override {} void Hide()override {} };//class WinWindow :public Window Window* CreateRenderWindow(const WideString& win_name) { return(new WinWindow(win_name)); } }//namespace graph }//namespace hgl