#ifndef HGL_INPUT_DEVICE_INCLUDE #define HGL_INPUT_DEVICE_INCLUDE namespace hgl { /** * 鼠标状态枚举定义 */ enum MouseButton { mbMove =0x00000001, ///<鼠标移动了 mbLeft =0x00000010, ///<鼠标左键处于按下状态 mbMid =0x00000100, ///<鼠标中键处于按下状态 mbRight =0x00001000, ///<鼠标右键处于按下状态 mbShift =0x10000000, ///