#ifndef HGL_GRAPH_VULKAN_DEVICE_INCLUDE #define HGL_GRAPH_VULKAN_DEVICE_INCLUDE #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace hgl { namespace graph { class TileData; class TileFont; class FontSource; }//namespace graph }//namespace hgl VK_NAMESPACE_BEGIN /* * GPU设备创建信息 */ struct GPUDeviceCreateInfo { VkPhysicalDeviceType device_type =VK_PHYSICAL_DEVICE_TYPE_MAX_ENUM; uint32_t swapchain_image_count =0; VkSurfaceFormatKHR color_format ={PF_A2BGR10UN,VK_COLOR_SPACE_SRGB_NONLINEAR_KHR}; VkFormat depth_format =VK_FORMAT_UNDEFINED; };//struct GPUDeviceCreateInfo class GPUDevice { GPUDeviceAttribute *attr; DeviceQueue *texture_queue; TextureCmdBuffer *texture_cmd_buf; private: DeviceRenderPassManage *render_pass_manage; RenderPass *device_render_pass; SwapchainRenderTarget *swapchainRT; SwapchainRenderTarget *CreateSwapchainRenderTarget(); void InitRenderPassManage(); void ClearRenderPassManage(); private: VkCommandBuffer CreateCommandBuffer(); bool CreateSwapchainFBO(Swapchain *); Swapchain *CreateSwapchain(const VkExtent2D &acquire_extent); private: friend GPUDevice *CreateRenderDevice(VulkanInstance *inst,const GPUPhysicalDevice *physical_device,VkSurfaceKHR surface,const VkExtent2D &extent); GPUDevice(GPUDeviceAttribute *da); public: virtual ~GPUDevice(); operator VkDevice () {return attr->device;} GPUDeviceAttribute *GetDeviceAttribute () {return attr;} VkSurfaceKHR GetSurface () {return attr->surface;} VkDevice GetDevice ()const {return attr->device;} const GPUPhysicalDevice * GetPhysicalDevice ()const {return attr->physical_device;} VkDescriptorPool GetDescriptorPool () {return attr->desc_pool;} VkPipelineCache GetPipelineCache () {return attr->pipeline_cache;} const VkFormat GetSurfaceFormat ()const {return attr->surface_format.format;} const VkColorSpaceKHR GetColorSpace ()const {return attr->surface_format.colorSpace;} VkQueue GetGraphicsQueue () {return attr->graphics_queue;} RenderPass * GetRenderPass () {return device_render_pass;} SwapchainRenderTarget * GetSwapchainRT () {return swapchainRT;} const VkExtent2D & GetSwapchainSize ()const {return swapchainRT->GetExtent();} void WaitIdle ()const {vkDeviceWaitIdle(attr->device);} public: bool Resize (const VkExtent2D &); bool Resize (const uint32_t &w,const uint32_t &h) { VkExtent2D extent={w,h}; return Resize(extent); } public: //内存相关 DeviceMemory *CreateMemory(const VkMemoryRequirements &,const uint32_t properties); DeviceMemory *CreateMemory(VkImage,const uint32 flag=VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT); private: //Buffer相关 bool CreateBuffer(DeviceBufferData *buf,VkBufferUsageFlags buf_usage,VkDeviceSize range,VkDeviceSize size,const void *data,SharingMode sharing_mode); bool CreateBuffer(DeviceBufferData *buf,VkBufferUsageFlags buf_usage, VkDeviceSize size,const void *data,SharingMode sharing_mode){return CreateBuffer(buf,buf_usage,size,size,data,sharing_mode);} public: //Buffer相关 DeviceBuffer * CreateBuffer(VkBufferUsageFlags buf_usage,VkDeviceSize range,VkDeviceSize size,const void *data, SharingMode sm=SharingMode::Exclusive); DeviceBuffer * CreateBuffer(VkBufferUsageFlags buf_usage,VkDeviceSize range,VkDeviceSize size, SharingMode sm=SharingMode::Exclusive){return CreateBuffer(buf_usage,range,size,nullptr,sm);} DeviceBuffer * CreateBuffer(VkBufferUsageFlags buf_usage, VkDeviceSize size,const void *data, SharingMode sm=SharingMode::Exclusive){return CreateBuffer(buf_usage,size,size,data,sm);} DeviceBuffer * CreateBuffer(VkBufferUsageFlags buf_usage, VkDeviceSize size, SharingMode sm=SharingMode::Exclusive){return CreateBuffer(buf_usage,size,size,nullptr,sm);} VBO * CreateVBO (VkFormat format, uint32_t count,const void *data, SharingMode sm=SharingMode::Exclusive); VBO * CreateVBO (VkFormat format, uint32_t count, SharingMode sm=SharingMode::Exclusive){return CreateVBO(format,count,nullptr,sm);} VBO * CreateVBO (const VAD *vad, SharingMode sm=SharingMode::Exclusive){return CreateVBO(vad->GetVulkanFormat(),vad->GetCount(),vad->GetData(),sm);} IndexBuffer * CreateIBO (IndexType type, uint32_t count,const void * data, SharingMode sm=SharingMode::Exclusive); IndexBuffer * CreateIBO16 ( uint32_t count,const uint16 *data, SharingMode sm=SharingMode::Exclusive){return CreateIBO(IndexType::U16, count,(void *)data,sm);} IndexBuffer * CreateIBO32 ( uint32_t count,const uint32 *data, SharingMode sm=SharingMode::Exclusive){return CreateIBO(IndexType::U32, count,(void *)data,sm);} IndexBuffer * CreateIBO (IndexType type, uint32_t count, SharingMode sm=SharingMode::Exclusive){return CreateIBO(type, count,nullptr,sm);} IndexBuffer * CreateIBO16 ( uint32_t count, SharingMode sm=SharingMode::Exclusive){return CreateIBO(IndexType::U16, count,nullptr,sm);} IndexBuffer * CreateIBO32 ( uint32_t count, SharingMode sm=SharingMode::Exclusive){return CreateIBO(IndexType::U32, count,nullptr,sm);} const VkDeviceSize GetUBOAlign(); #define CREATE_BUFFER_OBJECT(LargeName,type) DeviceBuffer *Create##LargeName( VkDeviceSize size,void *data, SharingMode sm=SharingMode::Exclusive) {return CreateBuffer(VK_BUFFER_USAGE_##type##_BUFFER_BIT,size ,size,data, sm);} \ DeviceBuffer *Create##LargeName( VkDeviceSize size, SharingMode sm=SharingMode::Exclusive) {return CreateBuffer(VK_BUFFER_USAGE_##type##_BUFFER_BIT,size ,size,nullptr, sm);} \ DeviceBuffer *Create##LargeName(VkDeviceSize range,VkDeviceSize size,void *data, SharingMode sm=SharingMode::Exclusive) {return CreateBuffer(VK_BUFFER_USAGE_##type##_BUFFER_BIT,range,size,data, sm);} \ DeviceBuffer *Create##LargeName(VkDeviceSize range,VkDeviceSize size, SharingMode sm=SharingMode::Exclusive) {return CreateBuffer(VK_BUFFER_USAGE_##type##_BUFFER_BIT,range,size,nullptr, sm);} CREATE_BUFFER_OBJECT(UBO,UNIFORM) CREATE_BUFFER_OBJECT(SSBO,STORAGE) CREATE_BUFFER_OBJECT(INBO,INDIRECT) #undef CREATE_BUFFER_OBJECT public: //Image VkImage CreateImage (VkImageCreateInfo *); void DestroyImage (VkImage); private: //texture bool CommitTexture (Texture *,DeviceBuffer *buf,const VkBufferImageCopy *,const int count,const uint32_t layer_count,VkPipelineStageFlags);//=VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT); bool CommitTexture2D (Texture2D *,DeviceBuffer *buf,VkPipelineStageFlags stage); bool CommitTexture2DMipmaps (Texture2D *,DeviceBuffer *buf,const VkExtent3D &,uint32_t); bool CommitTextureCube (TextureCube *,DeviceBuffer *buf,const uint32_t mipmaps_zero_bytes,VkPipelineStageFlags stage); bool CommitTextureCubeMipmaps (TextureCube *,DeviceBuffer *buf,const VkExtent3D &,uint32_t); bool SubmitTexture (const VkCommandBuffer *cmd_bufs,const uint32_t count=1); ///<提交纹理处理到队列 public: //Texture bool CheckFormatSupport(const VkFormat,const uint32_t bits,ImageTiling tiling=ImageTiling::Optimal)const; bool CheckTextureFormatSupport(const VkFormat fmt,ImageTiling tiling=ImageTiling::Optimal)const{return CheckFormatSupport(fmt,VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT,tiling);} Texture2D *CreateTexture2D(TextureData *); Texture2D *CreateTexture2D(TextureCreateInfo *ci); TextureCube *CreateTextureCube(TextureData *); TextureCube *CreateTextureCube(TextureCreateInfo *ci); void Clear(TextureCreateInfo *); bool ChangeTexture2D(Texture2D *,DeviceBuffer *buf, const List &, VkPipelineStageFlags=VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT); bool ChangeTexture2D(Texture2D *,DeviceBuffer *buf, uint32_t left,uint32_t top,uint32_t width,uint32_t height, VkPipelineStageFlags=VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT); bool ChangeTexture2D(Texture2D *,void *data, uint32_t left,uint32_t top,uint32_t width,uint32_t height,uint32_t size,VkPipelineStageFlags=VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT); template bool ChangeTexture2D(Texture2D *tex,DeviceBuffer *buf,const RectScope2 &rs) { return ChangeTexture2D( tex, buf, rs.GetLeft(), rs.GetTop(), rs.GetWidth(), rs.GetHeight()); } template bool ChangeTexture2D(Texture2D *tex,void *data,const RectScope2 &rs,uint32_t size) { return ChangeTexture2D( tex, data, rs.GetLeft(), rs.GetTop(), rs.GetWidth(), rs.GetHeight(), size); } public: // Sampler *CreateSampler(VkSamplerCreateInfo *sci=nullptr); Sampler *CreateSampler(Texture *); public: //shader & material PipelineLayoutData *CreatePipelineLayoutData(const MaterialDescriptorSets *); void Destroy(PipelineLayoutData *); DescriptorSet * CreateDS(const PipelineLayoutData *,const DescriptorSetType &type)const; MaterialParameters *CreateMP(const MaterialDescriptorSets *,const PipelineLayoutData *,const DescriptorSetType &); MaterialParameters *CreateMP(Material *,const DescriptorSetType &); ShaderModule *CreateShaderModule(VkShaderStageFlagBits,const void *,const size_t); Material *CreateMaterial(const UTF8String &mtl_name,ShaderModuleMap *shader_maps,MaterialDescriptorSets *,VertexInput *); MaterialInstance *CreateMI(Material *,const VILConfig *vil_cfg=nullptr); public: //Command Buffer 相关 RenderCmdBuffer * CreateRenderCommandBuffer(); TextureCmdBuffer *CreateTextureCommandBuffer(); public: RenderPass * AcquireRenderPass( const RenderbufferInfo *,const uint subpass_count=2); Fence * CreateFence(bool); Semaphore * CreateGPUSemaphore(); DeviceQueue *CreateQueue(const uint32_t fence_count=1,const bool create_signaled=false); public: //FrameBuffer相关 Framebuffer *CreateFBO(RenderPass *rp,ImageView **color_list,const uint color_count,ImageView *depth); // Framebuffer *CreateFBO(RenderPass *,List &color,ImageView *depth); Framebuffer *CreateFBO(RenderPass *,ImageView *color,ImageView *depth); Framebuffer *CreateFBO(RenderPass *,ImageView *); public: RenderTarget *CreateRT( const FramebufferInfo *fbi,RenderPass *,const uint32_t fence_count=1); RenderTarget *CreateRT( const FramebufferInfo *fbi,const uint32_t fence_count=1); public: TileData *CreateTileData(const VkFormat video_format,const uint width,const uint height,const uint count); ///<创建一个Tile数据集 TileFont *CreateTileFont(FontSource *fs,int limit_count=-1); ///<创建一个Tile字体 };//class GPUDevice GPUDevice *CreateRenderDevice(VulkanInstance *inst,Window *win,const GPUPhysicalDevice *physical_device=nullptr); VK_NAMESPACE_END #endif//HGL_GRAPH_VULKAN_DEVICE_INCLUDE