#include #include #include #include #include"QtVulkanMainWindow.h" #include using namespace hgl; using namespace hgl::graph; //vulkan::Device *CreateRenderDevice(QVulkanWindow *qvw) //{ // VkDevice vk_device=qvw->device(); // VkPhysicalDevice vk_pdevice=qvw->physicalDevice(); // // // //} //class VulkanQtAppFramework //{ // QVulkanInstance qv_inst; // QtVulkanWindow *qv_win; // //public: // // VulkanQtAppFramework() // { // } // //};// int main(int argc,char **argv) { QApplication qt_app(argc,argv); QVulkanInstance qv_inst; if(!qv_inst.create()) return -1; QtVulkanWindow *qv_win=new QtVulkanWindow; qv_win->setVulkanInstance(&qv_inst); MainWindow win(qv_win); QObject::connect(qv_win,&QtVulkanWindow::vulkanInfoReceived,&win,&MainWindow::onVulkanInfoReceived); win.resize(1280,720); win.show(); qt_app.exec(); return 0; }