#pragma once #include #include #ifdef _DEBUG #include #include #endif//_DEBUG VK_NAMESPACE_BEGIN constexpr uint32_t ERROR_FAMILY_INDEX=UINT32_MAX; struct GPUDeviceAttribute { VulkanInstance * instance =nullptr; const GPUPhysicalDevice * physical_device =nullptr; VkPhysicalDeviceDriverPropertiesKHR driver_properties; VkSurfaceKHR surface =VK_NULL_HANDLE; VkSurfaceCapabilitiesKHR surface_caps; uint32_t graphics_family =ERROR_FAMILY_INDEX; uint32_t present_family =ERROR_FAMILY_INDEX; uint32_t compute_family =ERROR_FAMILY_INDEX; uint32_t video_decode_family =ERROR_FAMILY_INDEX; #ifdef VK_ENABLE_BETA_EXTENSIONS uint32_t video_encode_family =ERROR_FAMILY_INDEX; #endif//VK_ENABLE_BETA_EXTENSIONS VkQueue graphics_queue =VK_NULL_HANDLE; VkQueue present_queue =VK_NULL_HANDLE; VkSurfaceFormatKHR surface_format; List present_modes; VkSurfaceTransformFlagBitsKHR preTransform; VkCompositeAlphaFlagBitsKHR compositeAlpha =VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR; VkDevice device =VK_NULL_HANDLE; VkCommandPool cmd_pool =VK_NULL_HANDLE; VkDescriptorPool desc_pool =VK_NULL_HANDLE; VkPipelineCache pipeline_cache =VK_NULL_HANDLE; #ifdef _DEBUG DebugMaker * debug_maker =nullptr; DebugUtils * debug_utils =nullptr; #endif//_DEBUG public: GPUDeviceAttribute(VulkanInstance *inst,const GPUPhysicalDevice *pd,VkSurfaceKHR s); ~GPUDeviceAttribute(); int GetMemoryType(uint32_t typeBits,VkMemoryPropertyFlags properties) const; void RefreshSurfaceCaps(); private: void GetSurfaceFormatList(); void GetSurfacePresentMode(); void GetQueueFamily(); public: template T *GetDeviceProc(const char *name) { return instance->GetDeviceProc(device,name); } };//class GPUDeviceAttribute VK_NAMESPACE_END