#pragma once #include #include #include STD_MTL_NAMESPACE_BEGIN namespace blinnphong { struct SunLight { Vector4f direction; Vector4f color; };//struct SunLight constexpr const ShaderBufferSource SBS_SunLight= { DescriptorSetType::Scene, "sun", "SunLight", R"( vec4 direction; vec4 color; )" }; }//namespace blinnphong STD_MTL_NAMESPACE_END