// 4.Geometry3D #include"VulkanAppFramework.h" #include #include #include #include #include #include #include using namespace hgl; using namespace hgl::graph; constexpr uint32_t SCREEN_WIDTH=1280; constexpr uint32_t SCREEN_HEIGHT=720; constexpr const Vector4f GridColor[3]= { {1,0,0,1}, {0,1,0,1}, {0,0,1,1} }; class TestApp:public CameraAppFramework { Color4f color; DeviceBuffer *ubo_color=nullptr; private: SceneNode render_root; RenderList * render_list =nullptr; Material * material =nullptr; Pipeline * pipeline =nullptr; Primitive * ro_plane_grid =nullptr; MaterialInstance * material_instance[3]{}; private: bool InitMDP() { mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance3D",Prim::Lines); cfg.local_to_world=true; AutoDelete mci=mtl::CreateVertexLuminance3D(&cfg); material=db->CreateMaterial(mci); if(!material)return(false); db->global_descriptor.Bind(material); for(uint i=0;i<3;i++) { material_instance[i]=db->CreateMaterialInstance(material); material_instance[i]->WriteMIData(GridColor[i]); } pipeline=CreatePipeline(material,InlinePipeline::Solid3D,Prim::Lines); return pipeline; } bool CreateRenderObject() { using namespace inline_geometry; struct PlaneGridCreateInfo pgci; pgci.coord[0]=Vector3f(-100,-100,0); pgci.coord[1]=Vector3f( 100,-100,0); pgci.coord[2]=Vector3f( 100, 100,0); pgci.coord[3]=Vector3f(-100, 100,0); pgci.step.x=32; pgci.step.y=32; pgci.side_step.x=8; pgci.side_step.y=8; pgci.lum=0.5; pgci.side_lum=1.0; ro_plane_grid=CreatePlaneGrid(db,material->GetDefaultVIL(),&pgci); return ro_plane_grid; } Renderable *Add(MaterialInstance *mi,const Matrix4f &mat) { Renderable *ri=db->CreateRenderable(ro_plane_grid,mi,pipeline); if(!ri) return(nullptr); render_root.CreateSubNode(mat,ri); return ri; } bool InitScene() { Add(material_instance[0],Matrix4f(1.0f)); Add(material_instance[1],rotate(HGL_RAD_90,0,1,0)); Add(material_instance[2],rotate(HGL_RAD_90,1,0,0)); camera->pos=Vector3f(200,200,200); camera_control->SetTarget(Vector3f(0,0,0)); camera_control->Refresh(); render_root.RefreshMatrix(); render_list->Expend(&render_root); return(true); } public: ~TestApp() { SAFE_CLEAR(render_list); } bool Init() { if(!CameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT)) return(false); render_list=new RenderList(device); if(!InitMDP()) return(false); if(!CreateRenderObject()) return(false); if(!InitScene()) return(false); return(true); } void BuildCommandBuffer(uint32 index) { VulkanApplicationFramework::BuildCommandBuffer(index,render_list); } void Resize(int w,int h)override { CameraAppFramework::Resize(w,h); VulkanApplicationFramework::BuildCommandBuffer(render_list); } };//class TestApp:public CameraAppFramework int main(int,char **) { TestApp app; if(!app.Init()) return(-1); while(app.Run()); return 0; }