#ifndef HGL_GRAPH_VULKAN_SUBMIT_QUEUE_INCLUDE #define HGL_GRAPH_VULKAN_SUBMIT_QUEUE_INCLUDE #include #include VK_NAMESPACE_BEGIN class SubmitQueue { protected: Device *device; VkQueue queue; uint32_t current_fence; ObjectList fence_list; SubmitInfo submit_info; public: SubmitQueue(Device *dev,VkQueue q,const uint32_t fence_count=1); virtual ~SubmitQueue(); bool QueueWaitIdle(); bool Wait(const bool wait_wall=true,const uint64_t time_out=HGL_NANO_SEC_PER_SEC); bool Submit(const VkCommandBuffer &cmd_buf,vulkan::Semaphore *wait_sem,vulkan::Semaphore *complete_sem); bool Submit(const VkCommandBuffer *cmd_buf,const uint32_t count,vulkan::Semaphore *wait_sem,vulkan::Semaphore *complete_sem); };//class SumbitQueue VK_NAMESPACE_END #endif//HGL_GRAPH_VULKAN_SUBMIT_QUEUE_INCLUDE