#pragma once #include"WorkObject.h" namespace hgl { /** * 工作管理器,管理一个序列的WorkObject
*/ class WorkManager { graph::RenderFramework *render_framework; uint fps=60; double frame_time=1.0f/double(fps); double last_update_time=0; double last_render_time=0; double cur_time=0; WorkObject *cur_work_object=nullptr; public: WorkManager(graph::RenderFramework *rf) { render_framework=rf; } virtual ~WorkManager() { SAFE_CLEAR(cur_work_object); } void SetFPS(uint f) { fps=f; frame_time=1.0f/double(fps); } void Tick(WorkObject *wo); virtual void Render(WorkObject *wo); void Run(WorkObject *wo); };//class WorkManager class SwapchainWorkManager:public WorkManager { graph::SwapchainModule *swpachain_module; public: SwapchainWorkManager(graph::RenderFramework *rf):WorkManager(rf) { swpachain_module=rf->GetSwapchainModule(); } ~SwapchainWorkManager()=default; void Render(WorkObject *wo) override; }; template int RunFramework(const OSString &title,uint width=1280,uint height=720) { graph::RenderFramework rf(title); if(!rf.Init(width,height)) return(-1); SwapchainWorkManager wm(&rf); wm.Run(new WO(&rf)); return 0; } }//namespcae hgl