#ifndef HGL_GRAPH_MATERIAL_STANDARD_INCLUDE #define HGL_GRAPH_MATERIAL_STANDARD_INCLUDE #include MATERIAL_NAMESPACE_BEGIN /** * 传统标准材质 */ class StandardMaterial:public Material { public: enum class DataSource { Const, Param, Texture, Vertex, };// struct { Component comp; ///<成份 DataSource source; ///<来源 DataFormat format; ///<数据格式 }; public: StandardMaterial( const UTF8String & n, const ComponentBitsConfig & cbf, const BlendMode & bm =BlendMode::Opaque, const bool ts =false, const bool wf =false): Material(n,cbf,bm,ts,wf){} virtual ~StandardMaterial()=default; };//class StandardMaterial:public Material MATERIAL_NAMESPACE_END #endif//HGL_GRAPH_MATERIAL_STANDARD_INCLUDE