#pragma once #include #include #include VK_NAMESPACE_BEGIN class StaticMesh { protected: SceneNode *root_node; public: StaticMesh(SceneNode *); virtual ~StaticMesh(); // static StaticMesh *CreateNewObject(RenderResource *,SceneNode *); public: SceneNode *GetScene(){return root_node;} };//class StaticMesh VK_NAMESPACE_END