#include"VulkanAppFramework.h" #include #include #include #include #include using namespace hgl; using namespace hgl::graph; constexpr uint32_t SCREEN_WIDTH=1280; constexpr uint32_t SCREEN_HEIGHT=720; class TestApp:public CameraAppFramework { Color4f color; GPUBuffer *ubo_color=nullptr; private: SceneNode render_root; RenderList *render_list=nullptr; Material * material =nullptr; MaterialInstance * material_instance =nullptr; Pipeline * pipeline =nullptr; Renderable * ro_skyphere =nullptr; private: bool InitMDP() { material=db->CreateMaterial(OS_TEXT("res/material/SkyColor")); if(!material)return(false); material_instance=db->CreateMaterialInstance(material); if(!material_instance)return(false); pipeline=CreatePipeline(material_instance,InlinePipeline::Sky,Prim::Triangles); if(!pipeline) return(false); return(true); } RenderableInstance *Add(Renderable *r,const Matrix4f &mat) { RenderableInstance *ri=db->CreateRenderableInstance(r,material_instance,pipeline); render_root.CreateSubNode(mat,ri); return ri; } void CreateRenderObject() { const VAB *vab=material_instance->GetVAB(); ro_skyphere=CreateRenderableDome(db,vab,32); } bool InitScene() { camera->pos=Vector3f(0,0,0); camera_control->SetTarget(Vector3f(200,200,200)); camera_control->Refresh(); Add(ro_skyphere,scale(200)); render_root.RefreshMatrix(); render_list->Expend(camera->info,&render_root); return(true); } public: ~TestApp() { SAFE_CLEAR(render_list); } bool Init() { if(!CameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT)) return(false); render_list=new RenderList(device); if(!InitMDP()) return(false); CreateRenderObject(); if(!InitScene()) return(false); return(true); } void BuildCommandBuffer(uint32 index) { render_root.RefreshMatrix(); render_list->Expend(GetCameraInfo(),&render_root); VulkanApplicationFramework::BuildCommandBuffer(index,render_list); } void Resize(int w,int h)override { CameraAppFramework::Resize(w,h); VulkanApplicationFramework::BuildCommandBuffer(render_list); } };//class TestApp:public CameraAppFramework int main(int,char **) { TestApp app; if(!app.Init()) return(-1); while(app.Run()); return 0; }