// 2.RectanglePrimivate // 该示例是texture_rect的进化,演示使用GeometryShader画矩形 #include"VulkanAppFramework.h" #include #include #include using namespace hgl; using namespace hgl::graph; VK_NAMESPACE_BEGIN Texture2D *CreateTexture2DFromFile(GPUDevice *device,const OSString &filename); VK_NAMESPACE_END constexpr uint32_t SCREEN_SIZE=512; constexpr uint32_t VERTEX_COUNT=1; constexpr float BORDER=0.1f; constexpr float position_data[4]= { SCREEN_SIZE*BORDER, SCREEN_SIZE*BORDER, SCREEN_SIZE*(1.0-BORDER), SCREEN_SIZE*(1.0-BORDER) }; constexpr float tex_coord_data[4]= { 0,0,1,1 }; class TestApp:public VulkanApplicationFramework { private: Texture2D * texture =nullptr; Sampler * sampler =nullptr; MaterialInstance * material_instance =nullptr; Renderable * render_obj =nullptr; RenderableInstance *render_instance =nullptr; Pipeline * pipeline =nullptr; private: bool InitMaterial() { material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/TextureRect2D")); if(!material_instance)return(false); BindCameraUBO(material_instance); pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::SolidRectangles); if(!pipeline)return(false); texture=db->LoadTexture2D(OS_TEXT("res/image/lena.Tex2D")); if(!texture)return(false); sampler=db->CreateSampler(); if(!material_instance->BindSampler(DescriptorSetsType::Value,"tex",texture,sampler))return(false); return(true); } bool InitVBO() { render_obj=db->CreateRenderable(VERTEX_COUNT); if(!render_obj)return(false); render_obj->Set(VAN::Position,db->CreateVBO(VF_V4F,VERTEX_COUNT,position_data)); render_obj->Set(VAN::TexCoord,db->CreateVBO(VF_V4F,VERTEX_COUNT,tex_coord_data)); render_instance=db->CreateRenderableInstance(render_obj,material_instance,pipeline); return(render_instance); } public: bool Init() { if(!VulkanApplicationFramework::Init(SCREEN_SIZE,SCREEN_SIZE)) return(false); if(!InitMaterial()) return(false); if(!InitVBO()) return(false); BuildCommandBuffer(render_instance); return(true); } void Resize(int w,int h)override { VulkanApplicationFramework::Resize(w,h); BuildCommandBuffer(render_instance); } };//class TestApp:public VulkanApplicationFramework int main(int,char **) { TestApp app; if(!app.Init()) return(-1); while(app.Run()); return 0; }